Commit d8cbf397 by Nicolas Capens

Rename ShHandle to Compiler.

Bug 19331817 Change-Id: I0e7b1da2663ccc86e9f9c3501a7fa7567880d3bb Reviewed-on: https://swiftshader-review.googlesource.com/2150Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarNicolas Capens <capn@google.com>
parent 55b22d6e
......@@ -8,7 +8,7 @@
#include "Initialize.h"
#include "InitializeParseContext.h"
#include "ParseHelper.h"
#include "ShHandle.h"
#include "Compiler.h"
#include "ValidateLimitations.h"
namespace
......
......@@ -296,6 +296,7 @@
<ClInclude Include="AnalyzeCallDepth.h" />
<ClInclude Include="BaseTypes.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="Compiler.h" />
<ClInclude Include="ConstantUnion.h" />
<ClInclude Include="debug.h" />
<ClInclude Include="Diagnostics.h" />
......@@ -312,7 +313,6 @@
<ClInclude Include="ParseHelper.h" />
<ClInclude Include="PoolAlloc.h" />
<ClInclude Include="Pragma.h" />
<ClInclude Include="ShHandle.h" />
<ClInclude Include="SymbolTable.h" />
<ClInclude Include="TranslatorASM.h" />
<ClInclude Include="Types.h" />
......
......@@ -133,9 +133,6 @@
<ClInclude Include="PoolAlloc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ShHandle.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SymbolTable.h">
<Filter>Header Files</Filter>
</ClInclude>
......@@ -172,6 +169,9 @@
<ClInclude Include="AnalyzeCallDepth.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Compiler.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="glslang.l">
......
......@@ -8,7 +8,7 @@
#define _INITIALIZE_INCLUDED_
#include "Common.h"
#include "ShHandle.h"
#include "Compiler.h"
#include "SymbolTable.h"
void InsertBuiltInFunctions(ShShaderType type, const ShBuiltInResources &resources, TSymbolTable &table);
......
......@@ -10,7 +10,7 @@
#include "DirectiveHandler.h"
#include "localintermediate.h"
#include "preprocessor/Preprocessor.h"
#include "ShHandle.h"
#include "Compiler.h"
#include "SymbolTable.h"
struct TMatrixFields {
......
......@@ -13,7 +13,7 @@
#include "InitializeDll.h"
#include "preprocessor/length_limits.h"
#include "ShHandle.h"
#include "Compiler.h"
#include <limits.h>
......
......@@ -12,7 +12,7 @@
#ifndef COMPILER_TRANSLATORASM_H_
#define COMPILER_TRANSLATORASM_H_
#include "ShHandle.h"
#include "Compiler.h"
#include "OutputASM.h"
namespace glsl
......
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