Texture projection constant folding
Whenever texture projection is used with a constant texture
coordinate, folding allows to use the full precision reciprocal
and not generate the lower precision reciprocal operation.
Change-Id: I6cab6567d63ecd9abe1cedbd7e46e1fd9099a3d3
Reviewed-on: https://swiftshader-review.googlesource.com/5210Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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