Commit efc555d8 by Nicolas Capens

Implement glTexParameterx().

All current texture parameters are integer, so just pass them through to glTexParameteri(). Change-Id: Ic4042b26b31194916af7814cabf2eb0d22c76ecb Reviewed-on: https://swiftshader-review.googlesource.com/2710Tested-by: 's avatarGreg Hartman <ghartman@google.com> Reviewed-by: 's avatarGreg Hartman <ghartman@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com>
parent 59af4b94
......@@ -3655,7 +3655,7 @@ void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* para
void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
glTexParameteri(target, pname, (GLint)param);
}
void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
......
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