Implement glTexParameterx().
All current texture parameters are integer, so just pass them through to
glTexParameteri().
Change-Id: Ic4042b26b31194916af7814cabf2eb0d22c76ecb
Reviewed-on: https://swiftshader-review.googlesource.com/2710Tested-by:
Greg Hartman <ghartman@google.com>
Reviewed-by:
Greg Hartman <ghartman@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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