1. 09 Jul, 2020 1 commit
  2. 08 Jul, 2020 5 commits
  3. 07 Jul, 2020 4 commits
  4. 06 Jul, 2020 4 commits
  5. 02 Jul, 2020 2 commits
  6. 01 Jul, 2020 1 commit
  7. 30 Jun, 2020 1 commit
  8. 28 Jun, 2020 1 commit
    • Optimize clearing of depth and stencil images · b3240d0c
      Nicolas Capens authored
      Extend Blitter::fastClear(), which is based on memset() instead of using
      Reactor routines, to also handle D32_SFLOAT and S8_UINT formats.
      
      Benchmark results:
      
      Run on (48 X 2594 MHz CPU s)
      CPU Caches:
        L1 Data 32 KiB (x24)
        L1 Instruction 32 KiB (x24)
        L2 Unified 256 KiB (x24)
        L3 Unified 30720 KiB (x2)
      --------------------------------------------------------------------------
      Benchmark                                Time             CPU   Iterations
      --------------------------------------------------------------------------
      (LLVM, before)
      ClearImage/VK_FORMAT_D32_SFLOAT       3.74 ms        0.016 ms         1000
      
      (LLVM, after)
      ClearImage/VK_FORMAT_D32_SFLOAT       1.08 ms        0.044 ms        10000
      
      (Subzero, before)
      ClearImage/VK_FORMAT_D32_SFLOAT       4.51 ms        0.063 ms         1000
      
      (Subzero, after)
      ClearImage/VK_FORMAT_D32_SFLOAT      0.963 ms        0.040 ms         7467
      
      This change re-implements https://swiftshader-review.googlesource.com/c/SwiftShader/+/45888
      which was reading 'clearValue' out of bounds when accessing color[1]
      when it's only a single depth or stencil value.
      
      Bug: b/159455503
      Bug: chromium:1097740
      Change-Id: Id3e74b4fa28ee0422540a8480814f8c9988f402a
      Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45949
      Kokoro-Result: kokoro <noreply+kokoro@google.com>
      Tested-by: 's avatarNicolas Capens <nicolascapens@google.com>
      Reviewed-by: 's avatarAntonio Maiorano <amaiorano@google.com>
  9. 26 Jun, 2020 1 commit
  10. 23 Jun, 2020 3 commits
  11. 22 Jun, 2020 1 commit
  12. 20 Jun, 2020 2 commits
  13. 19 Jun, 2020 1 commit
    • Optimize clearing of depth and stencil images · af1f2159
      Nicolas Capens authored
      Extend Blitter::fastClear(), which is based on memset() instead of using
      Reactor routines, to also handle D32_SFLOAT and S8_UINT formats.
      
      Benchmark results:
      
      Run on (48 X 2594 MHz CPU s)
      CPU Caches:
        L1 Data 32 KiB (x24)
        L1 Instruction 32 KiB (x24)
        L2 Unified 256 KiB (x24)
        L3 Unified 30720 KiB (x2)
      --------------------------------------------------------------------------
      Benchmark                                Time             CPU   Iterations
      --------------------------------------------------------------------------
      (LLVM, before)
      ClearImage/VK_FORMAT_D32_SFLOAT       3.74 ms        0.016 ms         1000
      
      (LLVM, after)
      ClearImage/VK_FORMAT_D32_SFLOAT       1.08 ms        0.044 ms        10000
      
      (Subzero, before)
      ClearImage/VK_FORMAT_D32_SFLOAT       4.51 ms        0.063 ms         1000
      
      (Subzero, after)
      ClearImage/VK_FORMAT_D32_SFLOAT      0.963 ms        0.040 ms         7467
      
      Bug: b/159455503
      Change-Id: Ib1b0ad38417c516267d6addd835076a933e22dba
      Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45888
      Presubmit-Ready: Nicolas Capens <nicolascapens@google.com>
      Kokoro-Result: kokoro <noreply+kokoro@google.com>
      Reviewed-by: 's avatarAntonio Maiorano <amaiorano@google.com>
      Tested-by: 's avatarNicolas Capens <nicolascapens@google.com>
  14. 18 Jun, 2020 3 commits
  15. 17 Jun, 2020 6 commits
  16. 16 Jun, 2020 4 commits