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    • Enabled 2D array textures · f15e8940
      Alexis Hetu authored
      - Implemented mipmap generation and completeness checks for
        Texture2DArray.
      - Fixed texture parameters setters and getters along with
        mipmap generation functions to use the proper 2D array
        texture instead of the 3D texture for 2D array textures.
      - Enabled the same path as 3D texture for 2D array textures
        in the sampler.
      - Added an address function for the w component, which
        simply clamps the rounded value for 2D array textures and
        adapted SamplerCore::computeIndices to this new behavior.
      
      Change-Id: Ida0659afac75330bfd9af4052cfd2625c729f9ef
      Reviewed-on: https://swiftshader-review.googlesource.com/4310Tested-by: 's avatarAlexis Hétu <sugoi@google.com>
      Reviewed-by: 's avatarNicolas Capens <capn@google.com>