- 26 Jun, 2014 1 commit
-
-
Nicolas Capens authored
BUG=15907357 Change-Id: I6f930527978e9e3672f48e38da6ac80efbf8cd22 Reviewed-on: https://swiftshader-review.googlesource.com/1140Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
- 17 Jun, 2014 1 commit
-
-
Nicolas Capens authored
BUG=14602552 Change-Id: Ie2488d4301ed119ff9cc0105954f875f7e3050fd Reviewed-on: https://swiftshader-review.googlesource.com/1120Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
- 15 Jun, 2014 5 commits
-
-
Nicolas Capens authored
BUG=15415045 Change-Id: I97355dab2890bcf3c1bf39d149960e53e4fed325 Reviewed-on: https://swiftshader-review.googlesource.com/1115Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
Nicolas Capens authored
They've been replaced by using constructor nodes, so any code handling conversion operators can be removed. BUG=15415045 Change-Id: Ibf277f3014800b6e9503d65f102f8d8b6013a2d7 Reviewed-on: https://swiftshader-review.googlesource.com/1114Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
Nicolas Capens authored
GLSL only supports explicit conversion through constructors. Therefore the conversion nodes are redundant. BUG=15415045 Change-Id: Ia6bd93c9c4a69d013a4ec82f81826e6ff5c18eb2 Reviewed-on: https://swiftshader-review.googlesource.com/1113Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
Nicolas Capens authored
BUG=15415045 Change-Id: I35b27fec33aede0fedde892cd9379ca19fdb6f08 Reviewed-on: https://swiftshader-review.googlesource.com/1112Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
Nicolas Capens authored
BUG=15415045 Change-Id: Ib6ec56f545ff37b5711bdf22bca1b33429521937 Reviewed-on: https://swiftshader-review.googlesource.com/1111Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
- 12 Jun, 2014 7 commits
-
-
Nicolas Capens authored
BUG=14610416 Change-Id: Ice828f206630a1e9a92af2139ef38a3a7a8e835a Reviewed-on: https://swiftshader-review.googlesource.com/1110Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
Nicolas Capens authored
BUG=14610416 Change-Id: I9ca6d1779c7b6f1b28d5d5665264815881ee01b5 Reviewed-on: https://swiftshader-review.googlesource.com/1071Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
Nicolas Capens authored
BUG=14610416 Change-Id: I8d6ce04e78d4ca222c87cd992ac75a17982d6b4c Reviewed-on: https://swiftshader-review.googlesource.com/1070Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
Nicolas Capens authored
BUG=14610416 Change-Id: I406d356a70c2c3b2a2b6861b7a8c00a01fe5c8cf Reviewed-on: https://swiftshader-review.googlesource.com/1061Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
Nicolas Capens authored
BUG=14610416 Change-Id: I1e236333c8fb7a6870bdd1ef8abaea4c6e9e4d4e Reviewed-on: https://swiftshader-review.googlesource.com/1052Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
Nicolas Capens authored
BUG=14610416 Change-Id: I78b958709f92bf41a15a8e85260d09de9c2385e1 Reviewed-on: https://swiftshader-review.googlesource.com/1051Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
Nicolas Capens authored
BUG=14610416 Change-Id: I9df43e50ac3160dbfb5deda90a7c1b618c9e91b4 Reviewed-on: https://swiftshader-review.googlesource.com/1021Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
- 06 Jun, 2014 3 commits
-
-
Nicolas Capens authored
BUG=14598298 Change-Id: Ie155538dac9395021b5a69b9aa553a8c7e85aa8f Reviewed-on: https://swiftshader-review.googlesource.com/1100Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
Nicolas Capens authored
BUG=14598298 Change-Id: Id6dcaebe793cf3d3a10af571348f461023d2a9d2 Reviewed-on: https://swiftshader-review.googlesource.com/1090Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
Nicolas Capens authored
BUG=14598298 Change-Id: I9b730fb1b8fbcd5bdb2f0d8ecab3981e7dab2003 Reviewed-on: https://swiftshader-review.googlesource.com/1082Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
-
- 28 May, 2014 2 commits
-
-
Nicolas Capens authored
-
Nicolas Capens authored
BUG=14625629 Change-Id: Iafe3d2db66d4f7e1a0597ffdaf865a781a015216
-
- 27 May, 2014 1 commit
-
-
Nicolas Capens authored
BUG=14959041 Change-Id: I0447c512554e3da98c3b5b0f7a88cdadb96ef4d4
-
- 21 May, 2014 2 commits
-
-
Nicolas Capens authored
BUG=14852910 Change-Id: I0ade7db0284370d91fbb3c35c8ca6ed040bdba1e
-
Nicolas Capens authored
BUG=14625486 Change-Id: I6a29ec3294f34136209d991b37d6b4d80723d3a7
-
- 07 May, 2014 12 commits
-
-
Nicolas Capens authored
BUG=14602552 Change-Id: I0dcd77bf3869ecd3a5ebbfe2dde724187f2082d3
-
Nicolas Capens authored
-
Nicolas Capens authored
crbug.com/336438
-
Nicolas Capens authored
crbug.com/336438
-
Nicolas Capens authored
Avoid reading or writing the configuration file if we don't have access to it. In particular this helps prevent the seccomp-bpf sandbox from shutting things down. crbug.com/336438
-
Nicolas Capens authored
-
Nicolas Capens authored
-
Nicolas Capens authored
crbug.com/336438
-
Nicolas Capens authored
Install a custom error handler to catch BadAccess errors from XShmAttach so we can fall back to not using MIT-SHM. crbug.com/336438
-
Nicolas Capens authored
crbug.com/336438
-
Nicolas Capens authored
-
Nicolas Capens authored
-
- 06 May, 2014 6 commits
-
-
Nicolas Capens authored
-
Nicolas Capens authored
-
Nicolas Capens authored
-
Nicolas Capens authored
Fixed using pixel shader constants in pixel shaders instead of vertex shader constants, for relative addressing.
-
Nicolas Capens authored
Still check the arguments of non-user-defined function calls for other user-defined function calls, to avoid eliminating non-dead functions. Issue=305824
-
John Bauman authored
Patch from Nicolas at Transgaming.
-