- 06 May, 2014 17 commits
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John Bauman authored
Patch from Nicolas at Transgaming.
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John Bauman authored
This should fix the hang bug we've been seeing.
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John Bauman authored
Apparently this was accidentally disabled when the project was switched to VS2010.
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John Bauman authored
Older versions used stdcall, so change the signature for backwards compatibility.
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John Bauman authored
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John Bauman authored
Patch from Nicolas at Transgaming.
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John Bauman authored
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John Bauman authored
The last SwiftShader drop had a bug with 16-bit textures.
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John Bauman authored
SwiftShader had been crashing on certain websites with Flash. This change prevents that.
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John Bauman authored
April code dump from Transgaming. Adds new shader compiler.
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John Bauman authored
We've seen some issues loading swiftshader, so use GDI to present to the screen. Review URL: https://chromereviews.googleplex.com/4156013
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John Bauman authored
There was a bug in ANGLE where the serial wasn't being properly changed when the render target was reset, so as a hack always resend the render target. See chromium bug 118953. Review URL: https://chromereviews.googleplex.com/4159013
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John Bauman authored
This wasn't delay-loading dwmapi.dll, causing it to fail on XP. Review URL: https://chromereviews.googleplex.com/3895016
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John Bauman authored
For some reason these were missing in my old checkin.
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John Bauman authored
Oct 6 code drop from Transgaming Review URL: https://chromereviews.googleplex.com/3846015
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John Bauman authored
This header will be included in builds that use swiftshader, and will be used to avoid having a watermark on images. Review URL: https://chromereviews.googleplex.com/3765016
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Nicolas Capens authored
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- 24 Apr, 2014 2 commits
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Nicolas Capens authored
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Nicolas Capens authored
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- 23 Apr, 2014 1 commit
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Nicolas Capens authored
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