- 25 Apr, 2015 1 commit
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Greg Hartman authored
Change-Id: Ia11a9520bb6525dc367e0b2956850574b29e4796 Reviewed-on: https://swiftshader-review.googlesource.com/2900Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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- 24 Apr, 2015 2 commits
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Greg Hartman authored
Change-Id: I6525eab19ebe5a90e8f0fbfbef3d3e2ba2170da9 Reviewed-on: https://swiftshader-review.googlesource.com/2944Reviewed-by:
Greg Hartman <ghartman@google.com> Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Greg Hartman authored
Change-Id: Ia092831a101e1916ee5a00c5ce9b607ecb6a9fef Reviewed-on: https://swiftshader-review.googlesource.com/2945Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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- 23 Apr, 2015 1 commit
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Alexis Hetu authored
This cl adds the API function implementations for both the core OpenGL ES 3.0 functions: - glDrawArraysInstanced - glDrawElementsInstanced and the OpenGL ES 2.0 extensions: - GL_EXT_draw_instanced - GL_EXT_instanced_arrays which include these functions: - glDrawArraysInstancedEXT - glDrawElementsInstancedEXT - glVertexAttribDivisorEXT Change-Id: I71efdd48087f14fe5e8229c7f6a74e6525921fe3 Reviewed-on: https://swiftshader-review.googlesource.com/2893Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 22 Apr, 2015 1 commit
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Alexis Hetu authored
This function is basically the same as glDrawElements, except, in Debug, it returns an error if the draw operation reads outside of the expected range. Change-Id: I2472c317eb5d8a1da89c5a76f076fe95adc6789e Reviewed-on: https://swiftshader-review.googlesource.com/2829Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 20 Apr, 2015 3 commits
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Nicolas Capens authored
Bug 20104157 Change-Id: Idc6cbadc69921b3fa5c299ffe8ad4d2442d0478f Reviewed-on: https://swiftshader-review.googlesource.com/2901Reviewed-by:
Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
Made a few minor changes to adjust for NxM matrices in assembly output. Change-Id: I3dde37e0f4bd2623232eebf0dc06182d8071d751 Reviewed-on: https://swiftshader-review.googlesource.com/2863Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
- Completed implementation of round and hyperbolic trigonometry operations - Added a few more cases in op to string functions Change-Id: Ic09d228de8e4446a66152b70edc6a6bba511288a Reviewed-on: https://swiftshader-review.googlesource.com/2891Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 17 Apr, 2015 9 commits
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Greg Hartman authored
We can get intermittent compile errors with the current makefiles because the same .cpp is built from multiple Android.mk's. The normal way to resolve this is to use static libraries to hold the common files. Change-Id: Ifd39809dfac8c96a622b98ef83f31510b34461e4 Reviewed-on: https://swiftshader-review.googlesource.com/2890Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Nicolas Capens authored
It causes Android-GCE to fail to boot. Change-Id: I7ad8a904ae39bc9d3548969471e5908276508d72 Reviewed-on: https://swiftshader-review.googlesource.com/2892Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Greg Hartman authored
Change-Id: I293568f0d0ee42dd64ee869e3c3ba28810e4883a Reviewed-on: https://swiftshader-review.googlesource.com/2824Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Nicolas Capens authored
Bug 18752589 Change-Id: Ic42be261dc101810e6363c4823620d6c827c7975 Reviewed-on: https://swiftshader-review.googlesource.com/2880Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Greg Hartman authored
Now incorporates "create common V1&v2 code for Android, consolidating image format handling." Change-Id: I6312084f1425354b619361929da533aa5ac357e3 Reviewed-on: https://swiftshader-review.googlesource.com/2850Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
A few new OpenGLES3.0 builtin function are implemented here: - sinh, cosh, tanh, arcsinh, arccosh, arctanh - floatBitsToInt, floatBitsToUInt, intBitsToFloat, uintBitsToFloat - round Change-Id: Ic0edcd80dff2bdded6cd6dccf1e5d4df64c5d8ba Reviewed-on: https://swiftshader-review.googlesource.com/2862Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
This cl simply adds the function signatures, without any implementation, for the new GLES 3.0 builtin functions. Change-Id: Ib67830aedd3c067ca7c16738e4a071547a893321 Reviewed-on: https://swiftshader-review.googlesource.com/2860Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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Alexis Hetu authored
Bug 19126833 Change-Id: Idd67457542deb1408812bce2c796b275a7b19f0e Reviewed-on: https://swiftshader-review.googlesource.com/2420Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
This adds proper handling of the new interpolation qualifiers "flat" and "smooth" for glsl in OpenGL ES 3.0. These aren't implemented yet, they are simply parsed properly with this cl. Change-Id: I32aa2ca0f9ddb4c2b1a1e9c5f285a41a1716f4cc Reviewed-on: https://swiftshader-review.googlesource.com/2861Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 16 Apr, 2015 2 commits
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Nicolas Capens authored
Bug 19919781 Change-Id: I3f8e91b2f3ae58fbece0028a00275f0cdb5ed9df Reviewed-on: https://swiftshader-review.googlesource.com/2870Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Bug 18752589 Change-Id: I93155cead50b30faa876023f9ed00f60b7c9e34e Reviewed-on: https://swiftshader-review.googlesource.com/2831Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Greg Hartman <ghartman@google.com> Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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- 15 Apr, 2015 5 commits
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Nicolas Capens authored
Change-Id: I2afaad1693844292e58180b1dd8ff9bf7b351c44 Reviewed-on: https://swiftshader-review.googlesource.com/2853Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
The current Vector4i was a vector of shorts and OpenGL ES 3.0 actually requires vectors of ints and uints, so I renamed Vector4i to Vector4s so that I may later add Vector4i and Vector4u with the proper internal representation. Change-Id: I9d413c459154c7ef9ddafc46b9fb7fa6186633b8 Reviewed-on: https://swiftshader-review.googlesource.com/2851Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
Added new matrix and sampler types in glslang parsed files, along with related code and new types in the C++ code. Change-Id: Id70c73fac04d000d508236bc9bf1b39a46beda6f Reviewed-on: https://swiftshader-review.googlesource.com/2826Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
Added new GLES 3.0 buffers: - CopyReadBuffer - CopyWriteBuffer - PixelPackBuffer - PixelUnpackBuffer - UniformBuffer Added related API function changes. Note: I left TransformFeedback related buffer changes out of this cl to avoid clashing with other ongoing work and to keep this cl short. Change-Id: Icb96f217e80a38f634c1735931dc37d53810d7f7 Reviewed-on: https://swiftshader-review.googlesource.com/2827Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
Added Texture Storage for both 2D and 3D textures. A map was added to both verify if the format is valid and to return a valid type. The type itself is irrelevant, since there's not data to upload at this point, but I made sure to return a valid type nonetheless in order to prevent breaking any current/future type checks in the code. Change-Id: I49618c52427c86236afddacc4d57288f465bf971 Reviewed-on: https://swiftshader-review.googlesource.com/2812Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 14 Apr, 2015 2 commits
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Alexis Hetu authored
The new glGetStringi() function needed to be unified with glGetString(), so I made a utility function to make future modifications easy. Change-Id: I6619d9f99b10d9fc43bd8783a1d50274e2b37a7b Reviewed-on: https://swiftshader-review.googlesource.com/2797Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
Added int and unsigned int as possible internal storage types for VertexAttribute on top of the existing float type by using a union in order to be able to store the new VertexAttribute types in their native types. Change-Id: I5a98aeded065095df6b44fa20f4c293ae230bc37 Reviewed-on: https://swiftshader-review.googlesource.com/2828Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 13 Apr, 2015 4 commits
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Greg Hartman authored
Changes for b/20145724 Change-Id: I60164c1f98284bb87c89ffe890ca372ce1e98de6 Reviewed-on: https://swiftshader-review.googlesource.com/2830Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
Implemented API functions related to creating, binding, deleting or accessing the parameters of Transform Feedback and Sampler objects. Change-Id: I267605733758332439addd71c24f5f438d22ba46 Reviewed-on: https://swiftshader-review.googlesource.com/2814Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Change-Id: Ide1dcc27d6382423b65887eccb6660b3ac62ea5c Reviewed-on: https://swiftshader-review.googlesource.com/2840Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
This removes the static dependency on X11 on Linux, allowing for headless rendering on systems without it. Bug 20104157 Change-Id: I463c8b3340c3ad16cd0f0d1d0f8804ee31012dd0 Reviewed-on: https://swiftshader-review.googlesource.com/2832Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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- 10 Apr, 2015 7 commits
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Greg Hartman authored
Change-Id: Iee73200ecc0f069da908b8cd03a8669a76c19c46 Reviewed-on: https://swiftshader-review.googlesource.com/2823Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Greg Hartman authored
This is definitely a work-in-progress, but it does improve the maps situation on L. Change-Id: Ia09c0647196497290461e602bd9f1bed515d96de Reviewed-on: https://swiftshader-review.googlesource.com/2821Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Greg Hartman authored
Change-Id: I8aab90d46971bc47ab14a8b3df573637f8a0106f Reviewed-on: https://swiftshader-review.googlesource.com/2820Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Bug 20045861 Change-Id: I4881187cb45b6c818ceca2d950977b3af43443ab Reviewed-on: https://swiftshader-review.googlesource.com/2795Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Bug 20045861 Change-Id: Ib6a6625d3eb876a1444ae4dab17c6e25246fbc43 Reviewed-on: https://swiftshader-review.googlesource.com/2794Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Bug 20045861 Change-Id: I3dc737b5cc5759e487245030bfd8d871eacd8124 Reviewed-on: https://swiftshader-review.googlesource.com/2793Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Bug 20045861 Change-Id: I16e76a464f58ffb47ed92374cf9d2aef21cc7603 Reviewed-on: https://swiftshader-review.googlesource.com/2783Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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- 09 Apr, 2015 3 commits
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Alexis Hetu authored
Added proper destruction of new objects recently added to the context (VerterArray, Sampler and TransformFeedback). Change-Id: I45a741476d84b74469d5463653eb6a3bb04d501d Reviewed-on: https://swiftshader-review.googlesource.com/2813Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Greg Hartman authored
Change-Id: I370f5d2b6b18abefb1ea1c1e02f64e6c50b7c1d2 Reviewed-on: https://swiftshader-review.googlesource.com/2771Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Alexis Hetu authored
New objects: - Sampler - Transform feedback - Vertex Array Change-Id: I701ea5fea75b81196290c3bdb3230cd471cc537b Reviewed-on: https://swiftshader-review.googlesource.com/2796Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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