| Name |
Last commit
|
Last update |
|---|---|---|
| include | ||
| src | ||
| tests | ||
| .dir-locals.el | ||
| .gitignore | ||
| Android.mk | ||
| CMakeLists.txt | ||
| Readme.txt |
GLSL ES 1.0 specifies that "a function body has a scope nested inside the function’s definition". For GLSL ES 3.0, they form a single scope. Both specs use the compound_statement_no_new_scope rule. This change respects that while supporting both behaviors. It does not impact legacy content since it makes things more permissive. Change-Id: Ica40fbf4d24d441ca2288fe5d43c288161e16b89 Reviewed-on: https://swiftshader-review.googlesource.com/5055Tested-by:Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| include | Loading commit data... | |
| src | Loading commit data... | |
| tests | Loading commit data... | |
| .dir-locals.el | Loading commit data... | |
| .gitignore | Loading commit data... | |
| Android.mk | Loading commit data... | |
| CMakeLists.txt | Loading commit data... | |
| Readme.txt | Loading commit data... |