| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Main | ||
| OpenGL | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| Android.mk | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
Texture rectangle coordinates were clamped in the [0, dim - 1] range, but should have been sampled in the [0.5, dim - 0.5 range] according to the spec (a related comment was added in the code). Also, by having getAddressingModeW() return ADDRESSING_LAYER for rectangle textures, the 3rd texture coordinate computation will be skipped entirely, preventing the temporary variable 'fv' from being overwritten. Change-Id: I4bbc30b2a2b747eae2f2a1dfb710a986bff7849b Reviewed-on: https://swiftshader-review.googlesource.com/18768Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D8 | Loading commit data... | |
| D3D9 | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| Android.mk | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| swiftshader.gni | Loading commit data... |