Texture rectangle coordinates were clamped in the [0, dim - 1] range, but should have been sampled in the [0.5, dim - 0.5 range] according to the spec (a related comment was added in the code). Also, by having getAddressingModeW() return ADDRESSING_LAYER for rectangle textures, the 3rd texture coordinate computation will be skipped entirely, preventing the temporary variable 'fv' from being overwritten. Change-Id: I4bbc30b2a2b747eae2f2a1dfb710a986bff7849b Reviewed-on: https://swiftshader-review.googlesource.com/18768Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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| BUILD.gn | Loading commit data... | |
| Constants.cpp | Loading commit data... | |
| Constants.hpp | Loading commit data... | |
| PixelPipeline.cpp | Loading commit data... | |
| PixelPipeline.hpp | Loading commit data... | |
| PixelProgram.cpp | Loading commit data... | |
| PixelProgram.hpp | Loading commit data... | |
| PixelRoutine.cpp | Loading commit data... | |
| PixelRoutine.hpp | Loading commit data... | |
| PixelShader.cpp | Loading commit data... | |
| PixelShader.hpp | Loading commit data... | |
| SamplerCore.cpp | Loading commit data... | |
| SamplerCore.hpp | Loading commit data... | |
| SetupRoutine.cpp | Loading commit data... | |
| SetupRoutine.hpp | Loading commit data... | |
| Shader.cpp | Loading commit data... | |
| Shader.hpp | Loading commit data... | |
| ShaderCore.cpp | Loading commit data... | |
| ShaderCore.hpp | Loading commit data... | |
| VertexPipeline.cpp | Loading commit data... | |
| VertexPipeline.hpp | Loading commit data... | |
| VertexProgram.cpp | Loading commit data... | |
| VertexProgram.hpp | Loading commit data... | |
| VertexRoutine.cpp | Loading commit data... | |
| VertexRoutine.hpp | Loading commit data... | |
| VertexShader.cpp | Loading commit data... | |
| VertexShader.hpp | Loading commit data... |