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We were passing the framebuffer to the texture's copying method, where the first render target was used, instead of the read buffer. Change-Id: I344b4082f675b7e5fc6a73af31a6764ab4d3b6a3 Reviewed-on: https://swiftshader-review.googlesource.com/17049Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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