It appears that some bundling operations on Mac actually require that all libraries have a unique name, since output_dir is effectively ignored and overwritten in that scenario, so I have to remove that renaming code on Mac so that SwiftShader doesn't clash with Angle. Change-Id: I3d36df525ad9229da0c35f27d367e7deef7e430d Reviewed-on: https://swiftshader-review.googlesource.com/7271Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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