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If imageSize is 0, inputPitch may be 0, which would cause a division by 0. In any case, if imageSize is 0, there's no work to perform, so we just skip loadCompressedData() entirely in that case. Bug:765094 Change-Id: Iedc6516ef6d025d24a8827597045cb3b83599e4a Reviewed-on: https://swiftshader-review.googlesource.com/12648Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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