This benchmark renders a single triangle to a double-buffered swapchain. It uses a passthrough vertex and fragment shader written in GLSL and compiled into SPIR-V using glslang. Bug: b/158231104 Change-Id: I21f00f8f8595e018ff0d05f5af898a1f64d4dd12 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45629 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Antonio Maiorano <amaiorano@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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