| Name |
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| .. | ||
| Common | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Android.bp | ||
| SwiftShader.workspace | ||
| clang-format-all.sh | ||
| clang-format-separate.sh | ||
| commit_id.py | ||
| swiftshader.gni |
This change makes it possible to build SwiftShader against llvm-10 on Android. To enable this, the root Android.bp must be modified to depend on libLLVM10_swiftshader, which will be done in a separate change. Successfully built for arm, arm64, x86, and x64 with the following lunch configs: * blueline-userdebug * aosp_x86-eng * aosp_x86_64-eng Bug: b/152339534 Change-Id: Id70f16f1dbde313bb97763d8a10a73a92c3530c9 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/46289 Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:Antonio Maiorano <amaiorano@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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