This migrates from 2-bit swizzle codes per lane to 4-bit, which reads more fluently in hex. The order has been reversed so that the most significant nibble (leftmost on little-endian CPUs) represents the first output lane. Fixed up Swizzle, Mask, and ShuffleLowHigh Bug: b/145746360 Change-Id: I132bd757801a5ca543ef2b9b0ed34d0527db5bfa Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39049 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:David Turner <digit@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| BUILD.gn | Loading commit data... | |
| Config.cpp | Loading commit data... | |
| Config.hpp | Loading commit data... | |
| FrameBuffer.cpp | Loading commit data... | |
| FrameBuffer.hpp | Loading commit data... | |
| FrameBufferAndroid.cpp | Loading commit data... | |
| FrameBufferAndroid.hpp | Loading commit data... | |
| FrameBufferDD.cpp | Loading commit data... | |
| FrameBufferDD.hpp | Loading commit data... | |
| FrameBufferGDI.cpp | Loading commit data... | |
| FrameBufferGDI.hpp | Loading commit data... | |
| FrameBufferOSX.hpp | Loading commit data... | |
| FrameBufferOSX.mm | Loading commit data... | |
| FrameBufferOzone.cpp | Loading commit data... | |
| FrameBufferOzone.hpp | Loading commit data... | |
| FrameBufferWin.cpp | Loading commit data... | |
| FrameBufferWin.hpp | Loading commit data... | |
| FrameBufferX11.cpp | Loading commit data... | |
| FrameBufferX11.hpp | Loading commit data... | |
| SwiftConfig.cpp | Loading commit data... | |
| SwiftConfig.hpp | Loading commit data... | |
| libX11.cpp | Loading commit data... | |
| libX11.hpp | Loading commit data... |