This is just a refactoring which avoids storing the type as a Variable fields, since the 'LValue<T>' subclass knows the type statically and we only need it during materialization. This gives us a vtable for overloading other methods in subsequent changes, at no additional storage cost for Variable. Bug: b/155302798 Change-Id: I36f6ef8f5f4d2b50ba04d539dc8b9735481c816a Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/44668 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Reviewed-by:Antonio Maiorano <amaiorano@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com>
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