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When multisampling is enabled, outline edges were getting initialized to one of the primitive's X position. If the primitive was out of bounds, then the default position was out of bounds, which led to an initial out of bounds memory access. Added a clamp to fix the issue. Bug chromium:779364 Change-Id: I4661f4229ee28a3032c763ed18dde799d3c3926b Reviewed-on: https://swiftshader-review.googlesource.com/13528Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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