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GLSL ES 3.0 interface blocks always have uniform storage qualification and thus can't be used as l-value. Change-Id: Iffe948dccbf2edb28eb1abe52a6f28dc76a1e84b Reviewed-on: https://swiftshader-review.googlesource.com/13929Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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