| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D9 | ||
| LLVM | ||
| Main | ||
| OpenGL | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| Android.mk | ||
| Readme.txt | ||
| SwiftShader.sln | ||
| SwiftShader.workspace | ||
| SwiftShader_Logo.png |
- Added cases required to load integer type textures into swiftshader's internal formats. - Cleaned up copy functions that simply perform a memcpy for a given number of bytes per row. - Removed unused functionality for mini floats. Right now, all we need is the ability to import these formats, so there's currently no need to keep the export code. Change-Id: I61500c41e668f885d3ec1e687b6f888c117221f2 Reviewed-on: https://swiftshader-review.googlesource.com/4140Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D9 | Loading commit data... | |
| LLVM | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| Android.mk | Loading commit data... | |
| Readme.txt | Loading commit data... | |
| SwiftShader.sln | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| SwiftShader_Logo.png | Loading commit data... |