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If glBlitFramebuffer tries to blit massive rectangles, it can result in NaNs. This change ignores those rectangles instead of trying to blit them. Added a unittest for blitting a framebuffer. Also fixed a typo in a debug message. Bug chromium:979986 Change-Id: Ifd8e379f27b6882044bb93c6a68647b8474e7afc Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/34428 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Presubmit-Ready: Sean Risser <srisser@google.com> Tested-by:Sean Risser <srisser@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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