| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D9 | ||
| LLVM | ||
| Main | ||
| OpenGL | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| Android.mk | ||
| Readme.txt | ||
| SwiftShader.sln | ||
| SwiftShader.workspace | ||
| SwiftShader_Logo.png |
- Removed float <-> int bit conversion functions, as these will not be needed if everything is stored as float. - Added ineg for the minus (-) sign in from of a value. - Added f2i/i2f/f2u/u2f for float <-> int conversions - Added b2i/i2b/b2u/u2b for bool <-> int conversions - Added iadd, isub, imul, imad, [iu]div, [iu]mod, [iu]min, [iu]max for these basic operations as integer operations. - Added left and right shifts - Added ucmp to compare unsigned values - Modified or/xor/and to support vectors instead of only scalars. - Added vector equality comparison functions Change-Id: I0f138e3707242ec0fffc1c12b95064ddc98f0087 Reviewed-on: https://swiftshader-review.googlesource.com/3888Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D9 | Loading commit data... | |
| LLVM | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| Android.mk | Loading commit data... | |
| Readme.txt | Loading commit data... | |
| SwiftShader.sln | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| SwiftShader_Logo.png | Loading commit data... |