- Removed float <-> int bit conversion functions, as these will not be needed if everything is stored as float. - Added ineg for the minus (-) sign in from of a value. - Added f2i/i2f/f2u/u2f for float <-> int conversions - Added b2i/i2b/b2u/u2b for bool <-> int conversions - Added iadd, isub, imul, imad, [iu]div, [iu]mod, [iu]min, [iu]max for these basic operations as integer operations. - Added left and right shifts - Added ucmp to compare unsigned values - Modified or/xor/and to support vectors instead of only scalars. - Added vector equality comparison functions Change-Id: I0f138e3707242ec0fffc1c12b95064ddc98f0087 Reviewed-on: https://swiftshader-review.googlesource.com/3888Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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| Constants.cpp | Loading commit data... | |
| Constants.hpp | Loading commit data... | |
| PixelPipeline.cpp | Loading commit data... | |
| PixelPipeline.hpp | Loading commit data... | |
| PixelProgram.cpp | Loading commit data... | |
| PixelProgram.hpp | Loading commit data... | |
| PixelRoutine.cpp | Loading commit data... | |
| PixelRoutine.hpp | Loading commit data... | |
| PixelShader.cpp | Loading commit data... | |
| PixelShader.hpp | Loading commit data... | |
| SamplerCore.cpp | Loading commit data... | |
| SamplerCore.hpp | Loading commit data... | |
| SetupRoutine.cpp | Loading commit data... | |
| SetupRoutine.hpp | Loading commit data... | |
| Shader.cpp | Loading commit data... | |
| Shader.hpp | Loading commit data... | |
| ShaderCore.cpp | Loading commit data... | |
| ShaderCore.hpp | Loading commit data... | |
| VertexPipeline.cpp | Loading commit data... | |
| VertexPipeline.hpp | Loading commit data... | |
| VertexProgram.cpp | Loading commit data... | |
| VertexProgram.hpp | Loading commit data... | |
| VertexRoutine.cpp | Loading commit data... | |
| VertexRoutine.hpp | Loading commit data... | |
| VertexShader.cpp | Loading commit data... | |
| VertexShader.hpp | Loading commit data... |