With this fix, SwiftShader libraries can successfully be built on Windows using Chromium's build system and produce fully functional libraries. Main issue was: the .rc files had not been included in the 'sources' section. Change-Id: Iec77f09c10af19828c52f10d01b405a7e352afab Reviewed-on: https://swiftshader-review.googlesource.com/5800Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Corentin Wallez <cwallez@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Android.mk | Loading commit data... | |
| BUILD.gn | Loading commit data... | |
| Config.cpp | Loading commit data... | |
| Config.h | Loading commit data... | |
| Context.hpp | Loading commit data... | |
| Display.cpp | Loading commit data... | |
| Display.h | Loading commit data... | |
| OSXUtils.hpp | Loading commit data... | |
| OSXUtils.mm | Loading commit data... | |
| Surface.cpp | Loading commit data... | |
| Surface.h | Loading commit data... | |
| Sync.hpp | Loading commit data... | |
| Texture.hpp | Loading commit data... | |
| exports.map | Loading commit data... | |
| libEGL.cbp | Loading commit data... | |
| libEGL.cpp | Loading commit data... | |
| libEGL.def | Loading commit data... | |
| libEGL.hpp | Loading commit data... | |
| libEGL.rc | Loading commit data... | |
| libEGL.vcxproj | Loading commit data... | |
| libEGL.vcxproj.filters | Loading commit data... | |
| main.cpp | Loading commit data... | |
| main.h | Loading commit data... | |
| resource.h | Loading commit data... |