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| swiftshader.gni |
The simplest PipelineBarrier implementation is to call Renderer::synchronize(). This removes the synchronization mechanism from the draw commands, while still allowing the tests to pass successfully. Bug b/118619338 Change-Id: If7d9c14170db6f9a74a54c45a978d3ce78a1cdca Reviewed-on: https://swiftshader-review.googlesource.com/c/25608Tested-by:Alexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com>
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