In https://swiftshader-review.googlesource.com/c/SwiftShader/+/33028 we modified the conversion of 8-bit color elements to 16-bit ones from duplicating the byte, to putting 0 in the lower byte, and adjusting the normalization factor from 0xFFFF to 0xFF00 accordingly. However, the latter wasn't being done for B8G8R8A8. Bug: chromium:979652 Bug: swiftshader:122 Change-Id: I621a600128e1b028b3303917acd826a7bf4630dd Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/34228 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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