| Name |
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| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
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| OpenGL | ||
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| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
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| WSI | ||
| Android.bp | ||
| Android.mk | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
- Added separate mutexes for both caches in the Blitter and used std::mutex instead of MutexLock. - Removed some now unused inclusions/forward declaration from the Context class and fixed the fallout of doing that in other files. - Also moved SwiftConfig to std::thread/std::mutex - Removed unused inclusions of System/Thread.hpp where possible. Bug b/132280877 Change-Id: Ic1a992ee3161c141ec1a16471420955c6309f58f Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/31031Reviewed-by:Nicolas Capens <nicolascapens@google.com> Tested-by:
Alexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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