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Create an OpenGL ES 2.0 context and verify the renderer string. This ensures the expected libGLESv2 get loaded and initialized correctly. Also add unittests to the Visual Studio solution. Change-Id: I848079215434ce1fb9a18564ce47de5b598b21d2 Reviewed-on: https://swiftshader-review.googlesource.com/10108Tested-by:Nicolas Capens <capn@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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