Immutable textures created with glTexStorage*() are always mipmap and sampler complete. The spec states that "Array levels k where k < levelbase or k > q arebinsignificant to the definition ofcompleteness." Where q is no larger than levelmax, which is in turn limited to levelimmut - 1 which was specified at glTexStorage. Change-Id: Ieaa6be856fd35cf2827e753d7c777ebf784027ef Tests: dEQP-GLES* Fixes: b/152740217 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43188 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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| Buffer.cpp | Loading commit data... | |
| Buffer.h | Loading commit data... | |
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| Context.h | Loading commit data... | |
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| Renderbuffer.cpp | Loading commit data... | |
| Renderbuffer.h | Loading commit data... | |
| ResourceManager.cpp | Loading commit data... | |
| ResourceManager.h | Loading commit data... | |
| Sampler.h | Loading commit data... | |
| Shader.cpp | Loading commit data... | |
| Shader.h | Loading commit data... | |
| Texture.cpp | Loading commit data... | |
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| VertexArray.h | Loading commit data... | |
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| VertexDataManager.h | Loading commit data... | |
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| utilities.h | Loading commit data... |