Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • tests
  • gl_tests
  • FramebufferTest.cpp
Find file
BlameHistoryPermalink
  • Charlie Lao's avatar
    Vulkan: Test render and sample the same texture but with different LOD · 1f1b4ffe
    Charlie Lao authored Mar 08, 2021
    This simulates aztec ruin's usage. This works properly on native OpenGL
    but generates validation error on vulkan backend and renders incorrect
    as well.
    
    Bug: b/175584609
    Test: FramebufferTest_ES3.SampleFromAttachedTextureWithDifferentLOD
    Change-Id: I402c205a1b625669cae29ee201dddd144e0dfbde
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743797Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: 's avatarTim Van Patten <timvp@google.com>
    Commit-Queue: Charlie Lao <cclao@google.com>
    1f1b4ffe
FramebufferTest.cpp 115 KB
EditWeb IDE
×

Replace FramebufferTest.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.