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  • chromium/3270 merged
    0acb268c · TextureD3D: Only update storage if images dirty. · Nov 15, 2017
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  • chromium/3269 merged
    fb7685f4 · Validate texture parameters for >0 after rounding. · Nov 14, 2017
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  • chromium/3268 merged
    c2eb32ba · Revert "Export angle::PlatformMethods." · Nov 13, 2017
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  • chromium/3267 merged
    703671e9 · Unify extension behavior checks · Nov 12, 2017
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  • chromium/3266 merged
    336129f6 · Use a packed enum for buffer targets. · Nov 10, 2017
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  • chromium/3265 merged
    38d92b59 · Workaround Intel driver bug on D3D when renderering with no render target · Nov 10, 2017
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  • chromium/3264 merged
    9e888a46 · Fix HALF_FLOAT/HALF_FLOAT_OES selection with the ES3 backend. · Nov 09, 2017
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  • chromium/3262 merged
    d80f2944 · Struct definition not allowed as function parameter type · Nov 07, 2017
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  • chromium/3263 merged
    d80f2944 · Struct definition not allowed as function parameter type · Nov 07, 2017
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  • chromium/3261 merged
    5b09d90d · Skip RedefineBufferInUse Vulkan test on Win/Intel. · Nov 06, 2017
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  • chromium/3260 merged
    1f4d68db · Suppress dEQP test failures on Quadro P400. · Nov 04, 2017
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  • chromium/3258 merged
    2ef23e2d · Fix writing uniform block maps to HLSL output · Nov 03, 2017
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  • chromium/3259 merged
    2ef23e2d · Fix writing uniform block maps to HLSL output · Nov 03, 2017
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  • chromium/3256 merged
    63458a3e · CopyTextureCHROMIUM: Validate the texture target enums first. · Nov 01, 2017
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  • chromium/3257 merged
    63458a3e · CopyTextureCHROMIUM: Validate the texture target enums first. · Nov 01, 2017
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  • chromium/3202
    842c43ae · D3D11: Re-check disabled attribs on VAO switch. · Nov 01, 2017
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  • chromium/3255 merged
    b8ee9dd3 · Validate empty statements in switch statements · Oct 31, 2017
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  • chromium/3254 merged
    163965d5 · BUILD.gn: prepare dEQP test support on Mac · Oct 30, 2017
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  • chromium/3251 merged
    b79e7bb6 · Vulkan: Implement simple render-to-texture. · Oct 26, 2017
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  • chromium/3252 merged
    b79e7bb6 · Vulkan: Implement simple render-to-texture. · Oct 26, 2017
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