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Chen Yisong
angle
Commits
1cb333eb
Commit
1cb333eb
authored
Aug 30, 2013
by
Jamie Madill
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Rename compiler/Uniform.cpp+h to ShaderVariable.cpp+h.
TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
parent
47fdd13e
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11 changed files
with
18 additions
and
17 deletions
+18
-17
build_angle.gypi
src/build_angle.gypi
+2
-2
BlockLayoutEncoder.cpp
src/compiler/BlockLayoutEncoder.cpp
+1
-1
HLSLLayoutEncoder.cpp
src/compiler/HLSLLayoutEncoder.cpp
+1
-1
OutputHLSL.h
src/compiler/OutputHLSL.h
+1
-1
ShaderVariable.cpp
src/compiler/ShaderVariable.cpp
+1
-1
ShaderVariable.h
src/compiler/ShaderVariable.h
+0
-0
TranslatorHLSL.h
src/compiler/TranslatorHLSL.h
+1
-1
translator_hlsl.vcxproj
src/compiler/translator_hlsl.vcxproj
+2
-2
translator_hlsl.vcxproj.filters
src/compiler/translator_hlsl.vcxproj.filters
+7
-6
Shader.h
src/libGLESv2/Shader.h
+1
-1
Uniform.h
src/libGLESv2/Uniform.h
+1
-1
No files found.
src/build_angle.gypi
View file @
1cb333eb
...
@@ -116,12 +116,12 @@
...
@@ -116,12 +116,12 @@
'compiler/RemoveTree.cpp',
'compiler/RemoveTree.cpp',
'compiler/RemoveTree.h',
'compiler/RemoveTree.h',
'compiler/RenameFunction.h',
'compiler/RenameFunction.h',
'compiler/ShaderVariable.cpp',
'compiler/ShaderVariable.h',
'compiler/ShHandle.h',
'compiler/ShHandle.h',
'compiler/SymbolTable.cpp',
'compiler/SymbolTable.cpp',
'compiler/SymbolTable.h',
'compiler/SymbolTable.h',
'compiler/Types.h',
'compiler/Types.h',
'compiler/Uniform.cpp',
'compiler/Uniform.h',
'compiler/util.cpp',
'compiler/util.cpp',
'compiler/util.h',
'compiler/util.h',
'compiler/ValidateLimitations.cpp',
'compiler/ValidateLimitations.cpp',
...
...
src/compiler/BlockLayoutEncoder.cpp
View file @
1cb333eb
...
@@ -5,7 +5,7 @@
...
@@ -5,7 +5,7 @@
//
//
#include "compiler/BlockLayoutEncoder.h"
#include "compiler/BlockLayoutEncoder.h"
#include "compiler/
Uniform
.h"
#include "compiler/
ShaderVariable
.h"
#include "common/mathutil.h"
#include "common/mathutil.h"
#include "common/utilities.h"
#include "common/utilities.h"
...
...
src/compiler/HLSLLayoutEncoder.cpp
View file @
1cb333eb
...
@@ -5,7 +5,7 @@
...
@@ -5,7 +5,7 @@
//
//
#include "compiler/HLSLLayoutEncoder.h"
#include "compiler/HLSLLayoutEncoder.h"
#include "compiler/
Uniform
.h"
#include "compiler/
ShaderVariable
.h"
#include "common/mathutil.h"
#include "common/mathutil.h"
#include "common/utilities.h"
#include "common/utilities.h"
...
...
src/compiler/OutputHLSL.h
View file @
1cb333eb
...
@@ -17,7 +17,7 @@
...
@@ -17,7 +17,7 @@
#include "compiler/intermediate.h"
#include "compiler/intermediate.h"
#include "compiler/ParseHelper.h"
#include "compiler/ParseHelper.h"
#include "compiler/
Uniform
.h"
#include "compiler/
ShaderVariable
.h"
namespace
sh
namespace
sh
{
{
...
...
src/compiler/
Uniform
.cpp
→
src/compiler/
ShaderVariable
.cpp
View file @
1cb333eb
...
@@ -4,7 +4,7 @@
...
@@ -4,7 +4,7 @@
// found in the LICENSE file.
// found in the LICENSE file.
//
//
#include "compiler/
Uniform
.h"
#include "compiler/
ShaderVariable
.h"
namespace
sh
namespace
sh
{
{
...
...
src/compiler/
Uniform
.h
→
src/compiler/
ShaderVariable
.h
View file @
1cb333eb
File moved
src/compiler/TranslatorHLSL.h
View file @
1cb333eb
...
@@ -8,7 +8,7 @@
...
@@ -8,7 +8,7 @@
#define COMPILER_TRANSLATORHLSL_H_
#define COMPILER_TRANSLATORHLSL_H_
#include "compiler/ShHandle.h"
#include "compiler/ShHandle.h"
#include "compiler/
Uniform
.h"
#include "compiler/
ShaderVariable
.h"
class
TranslatorHLSL
:
public
TCompiler
{
class
TranslatorHLSL
:
public
TCompiler
{
public
:
public
:
...
...
src/compiler/translator_hlsl.vcxproj
View file @
1cb333eb
...
@@ -150,7 +150,7 @@
...
@@ -150,7 +150,7 @@
<ClCompile
Include=
"SearchSymbol.cpp"
/>
<ClCompile
Include=
"SearchSymbol.cpp"
/>
<ClCompile
Include=
"TranslatorHLSL.cpp"
/>
<ClCompile
Include=
"TranslatorHLSL.cpp"
/>
<ClCompile
Include=
"UnfoldShortCircuit.cpp"
/>
<ClCompile
Include=
"UnfoldShortCircuit.cpp"
/>
<ClCompile
Include=
"
Uniform
.cpp"
/>
<ClCompile
Include=
"
ShaderVariable
.cpp"
/>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<ClInclude
Include=
"FlagStd140Structs.h"
/>
<ClInclude
Include=
"FlagStd140Structs.h"
/>
...
@@ -160,7 +160,7 @@
...
@@ -160,7 +160,7 @@
<ClInclude
Include=
"SearchSymbol.h"
/>
<ClInclude
Include=
"SearchSymbol.h"
/>
<ClInclude
Include=
"TranslatorHLSL.h"
/>
<ClInclude
Include=
"TranslatorHLSL.h"
/>
<ClInclude
Include=
"UnfoldShortCircuit.h"
/>
<ClInclude
Include=
"UnfoldShortCircuit.h"
/>
<ClInclude
Include=
"
Uniform
.h"
/>
<ClInclude
Include=
"
ShaderVariable
.h"
/>
</ItemGroup>
</ItemGroup>
<Import
Project=
"$(VCTargetsPath)\Microsoft.Cpp.targets"
/>
<Import
Project=
"$(VCTargetsPath)\Microsoft.Cpp.targets"
/>
<ImportGroup
Label=
"ExtensionTargets"
>
<ImportGroup
Label=
"ExtensionTargets"
>
...
...
src/compiler/translator_hlsl.vcxproj.filters
View file @
1cb333eb
...
@@ -29,15 +29,15 @@
...
@@ -29,15 +29,15 @@
<ClCompile
Include=
"UnfoldShortCircuit.cpp"
>
<ClCompile
Include=
"UnfoldShortCircuit.cpp"
>
<Filter>
Source Files
</Filter>
<Filter>
Source Files
</Filter>
</ClCompile>
</ClCompile>
<ClCompile
Include=
"Uniform.cpp"
>
<Filter>
Source Files
</Filter>
</ClCompile>
<ClCompile
Include=
"HLSLLayoutEncoder.cpp"
>
<ClCompile
Include=
"HLSLLayoutEncoder.cpp"
>
<Filter>
Source Files
</Filter>
<Filter>
Source Files
</Filter>
</ClCompile>
</ClCompile>
<ClCompile
Include=
"FlagStd140Structs.cpp"
>
<ClCompile
Include=
"FlagStd140Structs.cpp"
>
<Filter>
Source Files
</Filter>
<Filter>
Source Files
</Filter>
</ClCompile>
</ClCompile>
<ClCompile
Include=
"ShaderVariable.cpp"
>
<Filter>
Source Files
</Filter>
</ClCompile>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<ClInclude
Include=
"DetectDiscontinuity.h"
>
<ClInclude
Include=
"DetectDiscontinuity.h"
>
...
@@ -55,14 +55,14 @@
...
@@ -55,14 +55,14 @@
<ClInclude
Include=
"UnfoldShortCircuit.h"
>
<ClInclude
Include=
"UnfoldShortCircuit.h"
>
<Filter>
Header Files
</Filter>
<Filter>
Header Files
</Filter>
</ClInclude>
</ClInclude>
<ClInclude
Include=
"Uniform.h"
>
<Filter>
Header Files
</Filter>
</ClInclude>
<ClInclude
Include=
"HLSLLayoutEncoder.h"
>
<ClInclude
Include=
"HLSLLayoutEncoder.h"
>
<Filter>
Header Files
</Filter>
<Filter>
Header Files
</Filter>
</ClInclude>
</ClInclude>
<ClInclude
Include=
"FlagStd140Structs.h"
>
<ClInclude
Include=
"FlagStd140Structs.h"
>
<Filter>
Header Files
</Filter>
<Filter>
Header Files
</Filter>
</ClInclude>
</ClInclude>
<ClInclude
Include=
"ShaderVariable.h"
>
<Filter>
Header Files
</Filter>
</ClInclude>
</ItemGroup>
</ItemGroup>
</Project>
</Project>
\ No newline at end of file
src/libGLESv2/Shader.h
View file @
1cb333eb
...
@@ -19,7 +19,7 @@
...
@@ -19,7 +19,7 @@
#include <list>
#include <list>
#include <vector>
#include <vector>
#include "compiler/
Uniform
.h"
#include "compiler/
ShaderVariable
.h"
#include "common/angleutils.h"
#include "common/angleutils.h"
namespace
rx
namespace
rx
...
...
src/libGLESv2/Uniform.h
View file @
1cb333eb
...
@@ -16,7 +16,7 @@
...
@@ -16,7 +16,7 @@
#include "common/debug.h"
#include "common/debug.h"
#include "angletypes.h"
#include "angletypes.h"
#include "compiler/
Uniform
.h"
#include "compiler/
ShaderVariable
.h"
namespace
gl
namespace
gl
{
{
...
...
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