Commit 1cb333eb by Jamie Madill

Rename compiler/Uniform.cpp+h to ShaderVariable.cpp+h.

TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
parent 47fdd13e
......@@ -116,12 +116,12 @@
'compiler/RemoveTree.cpp',
'compiler/RemoveTree.h',
'compiler/RenameFunction.h',
'compiler/ShaderVariable.cpp',
'compiler/ShaderVariable.h',
'compiler/ShHandle.h',
'compiler/SymbolTable.cpp',
'compiler/SymbolTable.h',
'compiler/Types.h',
'compiler/Uniform.cpp',
'compiler/Uniform.h',
'compiler/util.cpp',
'compiler/util.h',
'compiler/ValidateLimitations.cpp',
......
......@@ -5,7 +5,7 @@
//
#include "compiler/BlockLayoutEncoder.h"
#include "compiler/Uniform.h"
#include "compiler/ShaderVariable.h"
#include "common/mathutil.h"
#include "common/utilities.h"
......
......@@ -5,7 +5,7 @@
//
#include "compiler/HLSLLayoutEncoder.h"
#include "compiler/Uniform.h"
#include "compiler/ShaderVariable.h"
#include "common/mathutil.h"
#include "common/utilities.h"
......
......@@ -17,7 +17,7 @@
#include "compiler/intermediate.h"
#include "compiler/ParseHelper.h"
#include "compiler/Uniform.h"
#include "compiler/ShaderVariable.h"
namespace sh
{
......
......@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
#include "compiler/Uniform.h"
#include "compiler/ShaderVariable.h"
namespace sh
{
......
......@@ -8,7 +8,7 @@
#define COMPILER_TRANSLATORHLSL_H_
#include "compiler/ShHandle.h"
#include "compiler/Uniform.h"
#include "compiler/ShaderVariable.h"
class TranslatorHLSL : public TCompiler {
public:
......
......@@ -150,7 +150,7 @@
<ClCompile Include="SearchSymbol.cpp" />
<ClCompile Include="TranslatorHLSL.cpp" />
<ClCompile Include="UnfoldShortCircuit.cpp" />
<ClCompile Include="Uniform.cpp" />
<ClCompile Include="ShaderVariable.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="FlagStd140Structs.h" />
......@@ -160,7 +160,7 @@
<ClInclude Include="SearchSymbol.h" />
<ClInclude Include="TranslatorHLSL.h" />
<ClInclude Include="UnfoldShortCircuit.h" />
<ClInclude Include="Uniform.h" />
<ClInclude Include="ShaderVariable.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
......
......@@ -29,15 +29,15 @@
<ClCompile Include="UnfoldShortCircuit.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Uniform.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="HLSLLayoutEncoder.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FlagStd140Structs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ShaderVariable.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DetectDiscontinuity.h">
......@@ -55,14 +55,14 @@
<ClInclude Include="UnfoldShortCircuit.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Uniform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="HLSLLayoutEncoder.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FlagStd140Structs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ShaderVariable.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
\ No newline at end of file
......@@ -19,7 +19,7 @@
#include <list>
#include <vector>
#include "compiler/Uniform.h"
#include "compiler/ShaderVariable.h"
#include "common/angleutils.h"
namespace rx
......
......@@ -16,7 +16,7 @@
#include "common/debug.h"
#include "angletypes.h"
#include "compiler/Uniform.h"
#include "compiler/ShaderVariable.h"
namespace gl
{
......
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