Commit 1cb333eb by Jamie Madill

Rename compiler/Uniform.cpp+h to ShaderVariable.cpp+h.

TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
parent 47fdd13e
...@@ -116,12 +116,12 @@ ...@@ -116,12 +116,12 @@
'compiler/RemoveTree.cpp', 'compiler/RemoveTree.cpp',
'compiler/RemoveTree.h', 'compiler/RemoveTree.h',
'compiler/RenameFunction.h', 'compiler/RenameFunction.h',
'compiler/ShaderVariable.cpp',
'compiler/ShaderVariable.h',
'compiler/ShHandle.h', 'compiler/ShHandle.h',
'compiler/SymbolTable.cpp', 'compiler/SymbolTable.cpp',
'compiler/SymbolTable.h', 'compiler/SymbolTable.h',
'compiler/Types.h', 'compiler/Types.h',
'compiler/Uniform.cpp',
'compiler/Uniform.h',
'compiler/util.cpp', 'compiler/util.cpp',
'compiler/util.h', 'compiler/util.h',
'compiler/ValidateLimitations.cpp', 'compiler/ValidateLimitations.cpp',
......
...@@ -5,7 +5,7 @@ ...@@ -5,7 +5,7 @@
// //
#include "compiler/BlockLayoutEncoder.h" #include "compiler/BlockLayoutEncoder.h"
#include "compiler/Uniform.h" #include "compiler/ShaderVariable.h"
#include "common/mathutil.h" #include "common/mathutil.h"
#include "common/utilities.h" #include "common/utilities.h"
......
...@@ -5,7 +5,7 @@ ...@@ -5,7 +5,7 @@
// //
#include "compiler/HLSLLayoutEncoder.h" #include "compiler/HLSLLayoutEncoder.h"
#include "compiler/Uniform.h" #include "compiler/ShaderVariable.h"
#include "common/mathutil.h" #include "common/mathutil.h"
#include "common/utilities.h" #include "common/utilities.h"
......
...@@ -17,7 +17,7 @@ ...@@ -17,7 +17,7 @@
#include "compiler/intermediate.h" #include "compiler/intermediate.h"
#include "compiler/ParseHelper.h" #include "compiler/ParseHelper.h"
#include "compiler/Uniform.h" #include "compiler/ShaderVariable.h"
namespace sh namespace sh
{ {
......
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
// found in the LICENSE file. // found in the LICENSE file.
// //
#include "compiler/Uniform.h" #include "compiler/ShaderVariable.h"
namespace sh namespace sh
{ {
......
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
#define COMPILER_TRANSLATORHLSL_H_ #define COMPILER_TRANSLATORHLSL_H_
#include "compiler/ShHandle.h" #include "compiler/ShHandle.h"
#include "compiler/Uniform.h" #include "compiler/ShaderVariable.h"
class TranslatorHLSL : public TCompiler { class TranslatorHLSL : public TCompiler {
public: public:
......
...@@ -150,7 +150,7 @@ ...@@ -150,7 +150,7 @@
<ClCompile Include="SearchSymbol.cpp" /> <ClCompile Include="SearchSymbol.cpp" />
<ClCompile Include="TranslatorHLSL.cpp" /> <ClCompile Include="TranslatorHLSL.cpp" />
<ClCompile Include="UnfoldShortCircuit.cpp" /> <ClCompile Include="UnfoldShortCircuit.cpp" />
<ClCompile Include="Uniform.cpp" /> <ClCompile Include="ShaderVariable.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="FlagStd140Structs.h" /> <ClInclude Include="FlagStd140Structs.h" />
...@@ -160,7 +160,7 @@ ...@@ -160,7 +160,7 @@
<ClInclude Include="SearchSymbol.h" /> <ClInclude Include="SearchSymbol.h" />
<ClInclude Include="TranslatorHLSL.h" /> <ClInclude Include="TranslatorHLSL.h" />
<ClInclude Include="UnfoldShortCircuit.h" /> <ClInclude Include="UnfoldShortCircuit.h" />
<ClInclude Include="Uniform.h" /> <ClInclude Include="ShaderVariable.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
......
...@@ -29,15 +29,15 @@ ...@@ -29,15 +29,15 @@
<ClCompile Include="UnfoldShortCircuit.cpp"> <ClCompile Include="UnfoldShortCircuit.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Uniform.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="HLSLLayoutEncoder.cpp"> <ClCompile Include="HLSLLayoutEncoder.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="FlagStd140Structs.cpp"> <ClCompile Include="FlagStd140Structs.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="ShaderVariable.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="DetectDiscontinuity.h"> <ClInclude Include="DetectDiscontinuity.h">
...@@ -55,14 +55,14 @@ ...@@ -55,14 +55,14 @@
<ClInclude Include="UnfoldShortCircuit.h"> <ClInclude Include="UnfoldShortCircuit.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Uniform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="HLSLLayoutEncoder.h"> <ClInclude Include="HLSLLayoutEncoder.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="FlagStd140Structs.h"> <ClInclude Include="FlagStd140Structs.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="ShaderVariable.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>
\ No newline at end of file
...@@ -19,7 +19,7 @@ ...@@ -19,7 +19,7 @@
#include <list> #include <list>
#include <vector> #include <vector>
#include "compiler/Uniform.h" #include "compiler/ShaderVariable.h"
#include "common/angleutils.h" #include "common/angleutils.h"
namespace rx namespace rx
......
...@@ -16,7 +16,7 @@ ...@@ -16,7 +16,7 @@
#include "common/debug.h" #include "common/debug.h"
#include "angletypes.h" #include "angletypes.h"
#include "compiler/Uniform.h" #include "compiler/ShaderVariable.h"
namespace gl namespace gl
{ {
......
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