In D3D11, check for 16-bit texture support and use if possible
BUG=angleproject:1002
Changed since last failed 16-bit patch:
- Disabled usage of 16-bit DXGI textures on all Intel cards
- Added DXGI->GL conversion entries for 16-bit formats, which
fixes FBO readback issues. The ES CTS and dEQP tests which
failed with the last patch now pass.
Change-Id: Ib66abf73f23dbb4329f0a32d7f3dafbbc23e6c08
Reviewed-on: https://chromium-review.googlesource.com/273712Tested-by:
Austin Kinross <aukinros@microsoft.com>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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src/tests/gl_tests/SixteenBppTextureTest.cpp
0 → 100644
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