Unify opaque type validation in GLSL parsing
Refactor separate sampler and image validations into unified opaque
type handling. This paves way for adding atomic counter, another
new opaque type.
BUG=angleproject:1729
Change-Id: I201d28e31c84534db43e656d518650e378bab76c
Reviewed-on: https://chromium-review.googlesource.com/493618Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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