- 05 Jul, 2017 11 commits
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Martin Radev authored
The patch fixes the bug of having the OVR_multiview extension directive being outputted by the ESSL translator whenever the SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW option is enabled. The directive should not be outputted because the extension is emulated through that option. BUG=angleproject:2062 TEST=angle_unittests Change-Id: I95d0a651ace6db42d496de08e774ec7ceca4c197 Reviewed-on: https://chromium-review.googlesource.com/558981 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
The EGL extension will allow for querying the cache and populating it with shaders on startup. The GL extension adds some language to the spec and allows for querying the program binary cache status of a Context. BUG=angleproject:1897 Change-Id: I7233844e41008f097efbb30cf9fe9c89227085fc Reviewed-on: https://chromium-review.googlesource.com/556383 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
Also move the ANGLE modifications to eglext.h to a separate file so we can more easily update and maintain the official header. This is in preparation for adding the new program cache control extension. BUG=angleproject:1897 Change-Id: I3546e0c82f6536381301f62a115b42d580747a08 Reviewed-on: https://chromium-review.googlesource.com/559917 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Frank Henigman authored
WebGL CopyTexImage needs to zero the part of the texture corresponding to area outside the framebuffer, so we zero the whole texture then clip the read area. The clipping also avoids problems with code lower down that isn't prepared for read areas not entirely within the framebuffer. Enable corresponding test. BUG=angleproject:1815 Change-Id: Ia7e0243ca72fa7c8f5bacda4d2022061d6a6d4f0 Reviewed-on: https://chromium-review.googlesource.com/551056Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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Brandon Jones authored
This change replaces common string literals used for error messages with const string variables mapped in a new header file. Additionally, more validation for WebGL naming scenarios has been added, along with unit tests. BUG=:angleproject:1644 Change-Id: Icff44a456aa78221c6df12b0454a7cc147a7d26e Reviewed-on: https://chromium-review.googlesource.com/535974 Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Frank Henigman authored
In GL, ReadPixels() is allowed to modify memory that corresponds to pixels outside the framebuffer. In WebGL it must not do that, so clip the read area to the framebuffer. Enable corresponding test. BUG=angleproject:1815 Change-Id: I8113ae417dee7834e63498aec8291ce711bd7513 Reviewed-on: https://chromium-review.googlesource.com/536434 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Structs with different names but identical members are treated as ambiguous by the native HLSL compiler when looking up user-defined functions. Add the struct name to the function name to work around this limitation. BUG=chromium:731324 TEST=angle_end2end_tests Change-Id: Ie80ac0f1374bc5ac05dfebef3f94e2da7cdfc581 Reviewed-on: https://chromium-review.googlesource.com/558929 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Re-landing with a fallback for failed internal format queries to work around issue seen on Shield TV. Also fixed wrong handling of integer RG formats in isRequiredRenderbufferFormat. Some NVIDIA GL drivers expose non-conformant multisampling modes. The conformance of multisampling modes can be queried using the extension NV_internalformat_sample_query. Use it to filter out the non-conformant modes from the modes that are exposed by ANGLE. The MAX_SAMPLES value and other similar values stored in caps also need to be lowered to match the maximum number of samples exposed for required formats. There seems to be an NVIDIA driver bug related to querying STENCIL_INDEX8 multisample format. Work around this by querying DEPTH24_STENCIL8 instead. There's also some confusion around whether RGB9_E5 should be renderable. Once the floating point texture extensions got rolled into the core GL spec, it was eventually made clear that RGB9_E5 is intended not to be renderable. The extension specs that predate float textures in the core spec do suggest that it would be renderable, but in practice drivers that advertise the extension strings don't reliably implement RGB9_E5 as renderable. Solve this by disabling it as a renderable format and adding an explanatory comment. BUG=chromium:682815 TEST=angle_end2end_tests, dEQP-GLES31.functional.state_query.internal_format.renderbuffer.* Change-Id: I727f03045a1534d6764b571e6d839243705d25b3 Reviewed-on: https://chromium-review.googlesource.com/551957Reviewed-by:Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
We should give the app layer more control over the cache before we enable it, to save on memory usage in Chrome. BUG=angleproject:1897 Change-Id: I532c05c3042cb0a2d9c62f362f25d6064042ca2c Reviewed-on: https://chromium-review.googlesource.com/558370 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
The workaround which was previously defined to only apply on load also seems to affect save on some AMD drivers. BUG=angleproject:1637 BUG=angleproject:1897 Change-Id: Ia01a1420a484f3c2682ce97eaab18baccfb66a50 Reviewed-on: https://chromium-review.googlesource.com/558008Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Olli Etuaho authored
In case gl_Position is statically used in the input shader, setting the INIT_OUTPUT_VARIABLES flag will initialize gl_Position. Avoid redundant initialization of gl_Position in this case. Includes cleaning up memory management in InitOutputVariables_test: all the pool-allocated variables will be freed at the end of each test when the memory pool is cleared, so manual memory management is not needed. Also includes making the zero node check used in unit tests stricter so that the tests are more reliable and moving it to ShaderCompileTreeTest.h so that it can be reused in the future. BUG=angleproject:2092 TEST=angle_unittests Change-Id: I323a0a094afa6cea95c8a64e681d9fc485137423 Reviewed-on: https://chromium-review.googlesource.com/549418 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 04 Jul, 2017 3 commits
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Geoff Lang authored
The validation would generate the correct errors to satisfy tests but would skip clears. TEST=conformance2/reading/format-r11f-g11f-b10f.html TEST=conformance2/reading/read-pixels-from-fbo-test.html TEST=conformance2/rendering/clearbuffer-sub-source.html TEST=deqp/functional/gles3/fbocolorbuffer/clear.html TEST=deqp/functional/gles3/fboinvalidate/sub.html TEST=deqp/functional/gles3/framebufferblit/default_framebuffer_*.html BUG=angleproject:1954 Change-Id: I0f220d06f98b630be5d27c7ffb1837d4ef29e0ac Reviewed-on: https://chromium-review.googlesource.com/558786Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Frank Henigman authored
In GL, ReadPixels() is allowed to modify memory that corresponds to pixels outside the framebuffer. In WebGL it must not do that, so clip the read area to the framebuffer. Enable corresponding test. BUG=angleproject:1815 Change-Id: Ie99401a2102c352ffb1193a57aa66a5b96c184aa Reviewed-on: https://chromium-review.googlesource.com/540556 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Martin Radev authored
With the SH_INIT_OUTPUT_VARIABLES option enabled, vertex and fragment shader outputs get initialized with zeros at the beginning of main. However, previous to this patch the lvalues in the binary expression did not receive the correct type. This can lead to incorrect modifications of the AST in subsequent stages or incorrect output code from the translator. The patch addresses the issue by copying the type information from the symbol table. BUG=angleproject:2081 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I9e062376bcfad7d57b637a5248caebce1c9a0688 Reviewed-on: https://chromium-review.googlesource.com/544982 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 03 Jul, 2017 2 commits
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Olli Etuaho authored
GLSL ES spec accepts the case where an initializer of a variable calls a function with the same name as the variable. The HLSL compiler doesn't accept that. Work around this limitation in the HLSL compiler by disambiguating user-defined functions from variables with a different prefix. BUG=angleproject:2095 TEST=angle_end2end_test, angle_unittests Change-Id: I41b32a3fcc6fd4c548e8dc3aa680d1b07fcf8719 Reviewed-on: https://chromium-review.googlesource.com/557872Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Shao authored
This patch intends to fix a bug in ANGLE GLSL compiler. In TCompiler::Init(resources), we should initialize maxUniformVectors by resource.maxComputeUniformComponents / 4 when we attempt to initialize a compiler for compute shader instead of resource.maxFragmentUniformVectors. BUG=angleproject:2083 Change-Id: I4901f71ef5ac4f5770e2d5f8ee21786fcf19fbca Reviewed-on: https://chromium-review.googlesource.com/545190 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 30 Jun, 2017 5 commits
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Olli Etuaho authored
Loop condition node may be a declaration node when coming from the parser, so it shouldn't be casted to TIntermTyped*. BUG=chromium:738281 TEST=angle_unittests under CFI Change-Id: Ie98befc4b02b1261949049ddff49404d73db8478 Reviewed-on: https://chromium-review.googlesource.com/558083Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Martin Radev authored
The patch modifies the vertex shader's AST to declare and initialize the global variables ViewID_OVR and InstanceID. Every occurrence of gl_ViewID_OVR gets replaced by ViewID_OVR and initialized in main with a value dependent on gl_InstanceID and the number of views. To guarantee correct results for instanced rendering, each occurrence of gl_InstanceID is replaced with InstanceID and initialized similarly. BUG=angleproject:2062 TEST=angle_unittests Change-Id: I48be688605b5af869bc370758e70ccc209ea4419 Reviewed-on: https://chromium-review.googlesource.com/548596 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Yuly Novikov authored
BUG=chromium:593874, angleproject:2095 Change-Id: I97860f7978d509bb36dfdfb5fac7524e9d24f5fe Reviewed-on: https://chromium-review.googlesource.com/557599 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Tom Anderson authored
BUG=chromium:593874 Change-Id: I025f31e422cf3eb5db1730710cca26587c283839 Reviewed-on: https://chromium-review.googlesource.com/557350Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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Yuly Novikov authored
Broken by https://chromium-review.googlesource.com/c/522874/ on Linux Release (AMD R7 240) build 2431 BUG=angleproject:1897 TBR=jmadill@chromium.org Change-Id: I4c1f99a839f215b4c284ae1667d0a3b0774281c7 Reviewed-on: https://chromium-review.googlesource.com/557259Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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- 29 Jun, 2017 5 commits
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Yuly Novikov authored
Fails on Win10 Intel HD 530 and 630 bots. BUG=angleproject:1815 TBR=fjhenigman@chromium.org Change-Id: I27227cfa882f448e8b2de76e16dfe0dfe91703d2 Reviewed-on: https://chromium-review.googlesource.com/556759 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Jamie Madill authored
This will need to be matched with a corresponding browser-side CL. It will enable writing out binary shaders to disk. BUG=angleproject:1897 Change-Id: I443281086050b9711b92a034cf37f808dd919007 Reviewed-on: https://chromium-review.googlesource.com/542963Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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jchen10 authored
When copying from a non-mappable NativeStorage to a system memory based storage, a staging buffer storage should be used. Currently this is only done for PackStorage. This covers the missed SystemMemoryStorage and EmulatedIndexedStorage. Also it adds a triggering test case to expose the bug. BUG=angleproject:2076 Change-Id: I278a0eef85751e966c1c48ddd71010092a14a3f7 Reviewed-on: https://chromium-review.googlesource.com/542595 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Ken Russell authored
This is useful for building the sample within Chromium rather than in ANGLE's standalone build, which has other requirements like a full Visual Studio installation. BUG=angleproject:2095 Change-Id: I785d87ecb5166d8f640a5c8a5f321c3209017cc5 Reviewed-on: https://chromium-review.googlesource.com/553399Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Frank Henigman authored
WebGL CopyTexSubImage does not allow touching parts of the texture that correspond to area outside the framebuffer, so we clip the read area to the framebuffer. The clipping also avoids problems with code lower down that isn't prepared for read areas not entirely within the framebuffer. Enable corresponding test. BUG=angleproject:1815 Change-Id: I411223669dae2a456dfc3e22acda907b73177988 Reviewed-on: https://chromium-review.googlesource.com/527411 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 28 Jun, 2017 7 commits
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Frank Henigman authored
Ensure the underlying GL does not modify areas of the texture that correspond to areas outside the framebuffer, as required for WebGL. Enable corresponding test. BUG=angleproject:1815 Change-Id: I6092d39e43868902de7ae3aee430deea3b3ff8a1 Reviewed-on: https://chromium-review.googlesource.com/538295 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Add the member functions for saving and loading from the binary cache, and hook them into the Program class. Requires that the Renderer supports the program binary extension. BUG=angleproject:1897 Change-Id: I2dc8d21b02da705ded58c5cd1943562c9c97c49b Reviewed-on: https://chromium-review.googlesource.com/522874Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Frank Henigman authored
Add tests for readPixels, copyTexSubImage2D and copyTexImage2D which attempt to read outside the framebuffer boundary. readPixels and copyTexSubImage2D should not touch destination pixels which correspond to pixels outside the framebuffer. copyTexImage2D should write (0,0,0,0) to those pixels. BUG=angleproject:1815 Change-Id: I94042b5b08e319f28cb97d13613fe52514b67213 Reviewed-on: https://chromium-review.googlesource.com/452728 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Jamie Madill authored
We will need these to implement a more secure version of hashing for the program binary cache. These versions of lightly modified from the Chrome versions to make compilation simpler. BUG=angleproject:1897 Change-Id: Ibcadb56c2316e3f39655a07fa28b5fbd6103e452 Reviewed-on: https://chromium-review.googlesource.com/550000Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This gives a very fast query time for handles that are within a fixed range. For WebGL, where we don't allow create-on-bind, this will be 100% of the time, unless we create a very large number of resources. It is implemented as a two-tier map - the first uses a flat array to index into a handle buffer. The second tier uses a map for out-of- range values. BUG=angleproject:1458 Change-Id: I421bb3725cf523918cdfdbfaab035ad0dd3bf82d Reviewed-on: https://chromium-review.googlesource.com/544684 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Yuly Novikov authored
This reverts commit 3cd0dd37. Reason for revert: crashes on NVIDIA Shield TV https://build.chromium.org/p/chromium.gpu.fyi/builders/Android%20Release%20%28NVIDIA%20Shield%20TV%29/builds/1816 Original change's description: > Don't expose non-conformant multisampling modes on GL > > Some NVIDIA GL drivers expose non-conformant multisampling modes. The > conformance of multisampling modes can be queried using the extension > NV_internalformat_sample_query. Use it to filter out the > non-conformant modes from the modes that are exposed by ANGLE. > > The MAX_SAMPLES value and other similar values stored in caps also > need to be lowered to match the maximum number of samples exposed > for required formats. > > There seems to be an NVIDIA driver bug related to querying > STENCIL_INDEX8 multisample format. Work around this by querying > DEPTH24_STENCIL8 instead. > > There's also some confusion around whether RGB9_E5 should be > renderable. Once the floating point texture extensions got rolled > into the core GL spec, it was eventually made clear that RGB9_E5 > is intended not to be renderable. The extension specs that predate > float textures in the core spec do suggest that it would be > renderable, but in practice drivers that advertise the extension > strings don't reliably implement RGB9_E5 as renderable. Solve this > by disabling it as a renderable format and adding an explanatory > comment. > > BUG=chromium:682815 > TEST=angle_end2end_tests, > dEQP-GLES31.functional.state_query.internal_format.renderbuffer.* > > Change-Id: I2218e3a23ea7b48a0615fea77a91897dc7d5fe9e > Reviewed-on: https://chromium-review.googlesource.com/525515 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,oetuaho@nvidia.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: chromium:682815 Change-Id: I1ebdf52c3fab1526f5a561ac4c8555e305ef2243 Reviewed-on: https://chromium-review.googlesource.com/551164Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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Yuly Novikov authored
This reverts commit c14348a2. Reason for revert: crashes in murmurhash on Nexus 6 See https://build.chromium.org/p/chromium.gpu.fyi/builders/Android%20Release%20%28Nexus%206%29/builds/7865 Original change's description: > Adds TUnorderedMap and uses it for tLevel in TSymbolTableLevel. > > Change-Id: I27ba7a41c599ef6f7fe68b22c27bd2a40175ddf9 > Reviewed-on: https://chromium-review.googlesource.com/526672 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=jmadill@chromium.org,kbr@chromium.org,bajones@chromium.org,kainino@chromium.org,lethalantidote@chromium.org Change-Id: Id4a428430c6d286b910790ba7c30503c98ce728f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/551235Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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- 27 Jun, 2017 6 commits
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Kenneth Russell authored
Tests weren't properly destroying the compiler instance. BUG=angleproject:2094 Change-Id: I65eb5a02ba741c6f48f09f03b84ded402581e89f Reviewed-on: https://chromium-review.googlesource.com/550569Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
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Jamie Madill authored
On Qualcomm devices, they don't seem to correctly save transform feedback info. Work around this by disabling caching on these devices. This mirrors a Chromium workaround. BUG=angleproject:2088 Change-Id: I6496d2fb6a03788379a6968bcd5eb3a9cb9d15d4 Reviewed-on: https://chromium-review.googlesource.com/549981 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Jamie Madill authored
This method can allow the implementation to override the Context's workarounds. Use this design pattern now that we have access to the gl::Context everywhere - we don't need to cache a local copy in the Renderer objects. This will be used to apply a Shader Program Cache workaround on the GL level, that will only be used for the GLES back-end on Qualcomm. BUG=angleproject:2088 Change-Id: I6da25c5c29c3ba01b8820c5234d1b92dd2d2121a Reviewed-on: https://chromium-review.googlesource.com/549980Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
The multicontext test could spam thousands of lines of error text when the test was broken. The test will still produce a lot of errors when everything is broken, but it will produce a lot less. BUG=angleproject:2088 Change-Id: Ia07e28897de3aba28cc8468acf27d5c9f56193a4 Reviewed-on: https://chromium-review.googlesource.com/549979Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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CJ Dimeglio authored
Change-Id: I27ba7a41c599ef6f7fe68b22c27bd2a40175ddf9 Reviewed-on: https://chromium-review.googlesource.com/526672 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
New helper functions are added for collecting built-in variables, and the traverser is encapsulated inside VariableInfo.cpp. The helper functions get data for built-in variables from the symbol table, so a duplicate copy of the data doesn't need to be maintained in CollectVariables any more. BUG=angleproject:2068 TEST=angle_unittests Change-Id: I42595d0da0e5d4fb634a3d92f38db1dd6dd9efab Reviewed-on: https://chromium-review.googlesource.com/549323Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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- 23 Jun, 2017 1 commit
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Corentin Wallez authored
BUG=angleproject:TBD Change-Id: Icb19a685290f4313ad567391cab5152eda91a346 Reviewed-on: https://chromium-review.googlesource.com/544545Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
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