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    • D3D11: Re-enable updateVertexBuffer dirty bits. · d28758de
      Jamie Madill authored
      In some cases, when the app would call glBufferSubData to do a small
      data update in an existing vertex buffer, the sync code would not
      flush out the data to the native D3D11 buffer from the temporary
      staging buffer.
      
      Fix this problem by notifying the VertexArray11 class when buffer
      data is updated. Note that in the future we can improve this by
      using a different update notification for when the buffer data changes
      and when the underlying storage changes. For now take a very broad
      approach.
      
      BUG=angleproject:1156
      
      Change-Id: I2e0fabc97c1f1d5a14d609247e61c602e9a5a85f
      Reviewed-on: https://chromium-review.googlesource.com/644208Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
      Commit-Queue: Jamie Madill <jmadill@chromium.org>