1. 11 Mar, 2019 1 commit
  2. 08 Mar, 2019 1 commit
    • Avoid unnecessary loading of D3D9.dll · b6a2f6bc
      Rafael Cintron authored
      D3D9.dll is being loaded by ANGLE when using D3D11. This change
      removes the D3D9 dependency.
      
      - Delayload D3D9.dll using ldflags in BUILD.gn
      
      - Replace Renderer11 usage of DebugAnnotator9 with DebugAnnotator11.
      Using debug annotations with Visual Studio PIX tools now requires Windows 10.
      
      - Refactor DebugAnnotator11 to QI ID3DUserDefinedAnnotation from the
      renderer's ID3D11DeviceContext instead of making a 'null' device.
      
      Bug: angleproject:3234
      Change-Id: I10a2b537e07cda2094b08abf02b7876bbe5009f8
      Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1508643
      Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
      Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
  3. 06 Mar, 2019 5 commits
  4. 05 Mar, 2019 7 commits
  5. 04 Mar, 2019 6 commits
  6. 02 Mar, 2019 1 commit
  7. 01 Mar, 2019 5 commits
  8. 28 Feb, 2019 7 commits
  9. 27 Feb, 2019 1 commit
  10. 26 Feb, 2019 3 commits
  11. 25 Feb, 2019 3 commits