1. 06 Nov, 2015 13 commits
  2. 05 Nov, 2015 14 commits
  3. 04 Nov, 2015 4 commits
  4. 03 Nov, 2015 2 commits
  5. 02 Nov, 2015 5 commits
  6. 30 Oct, 2015 2 commits
    • PbufferSurfaceGLX: avoid creating (0, 0)-sized pbuffers · 62c49f5d
      Corentin Wallez authored
      It crashes on Mesa.
      
      BUG=angleproject:1188
      
      Change-Id: I1e1e3e696bfda0c127b683a620cbaf302087e43b
      Reviewed-on: https://chromium-review.googlesource.com/309630Tested-by: 's avatarCorentin Wallez <cwallez@chromium.org>
      Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    • Remove dynamic indexing of matrices and vectors in HLSL · 5d91dda9
      Olli Etuaho authored
      Re-re-relanding after clang warning fix.
      
      Re-re-landing with fix to setting qualifiers on generated nodes. The
      previous version failed when a uniform was indexed, because it would
      set the uniform qualifier on some of the generated nodes and that
      interfered with the operation of UniformsHLSL.
      
      Re-landing after fixing D3D9 specific issues.
      
      HLSL doesn't support dynamic indexing of matrices and vectors, so replace
      that with helper functions that unroll dynamic indexing into switch/case
      and static indexing.
      
      Both the indexed vector/matrix expression and the index may have side
      effects, and these will be evaluated correctly. If necessary, index
      expressions that have side effects will be written to a temporary
      variable that will replace the index.
      
      Besides dEQP tests, this change is tested by a WebGL 2 conformance test.
      
      In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec
      allows undefined behavior. KHR_robust_buffer_access_behavior adds the
      requirement that program termination should not occur and that
      out-of-range reads must return either a value from the active program's
      memory or zero, and out-of-range writes should only affect the active
      program's memory or do nothing. This patch clamps out-of-range indices so
      that either the first or last item of the matrix/vector is accessed.
      
      The code is not transformed in case the it fits within the limited subset
      of ESSL 1.00 given in Appendix A of the spec. If the code isn't within
      the restricted subset, even ESSL 1.00 shaders may require this
      workaround.
      
      BUG=angleproject:1116
      TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change)
           WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html)
      
      Change-Id: I9f6d7c7ecda8ac4dc3c30b39e15a9a0b5381c5a8
      Reviewed-on: https://chromium-review.googlesource.com/310010Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
      Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>