1. 02 Oct, 2017 1 commit
    • ES31: Implement glSampleMaski on D3D11 · 5b2a1760
      Jiawei-Shao authored
      This patch intends to implement glSampleMaski on D3D11 backends.
      
      In D3D11 the sample mask word can be set by OMSetRenderState. This
      function can only accept an UINT as its parameter SampleMask, so
      the value MAX_SAMPLE_MASK_WORDS in D3D11 backends is set to 1.
      
      BUG=angleproject:1592
      TEST=dEQP-GLES31.functional.state_query.*.sample_mask*
      TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask*
      
      Change-Id: I27f509cf81624d95948b06739bb9fe21288d2d31
      Reviewed-on: https://chromium-review.googlesource.com/691259
      Commit-Queue: Geoff Lang <geofflang@chromium.org>
      Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
  2. 29 Sep, 2017 3 commits
  3. 28 Sep, 2017 1 commit
  4. 27 Sep, 2017 4 commits
  5. 26 Sep, 2017 1 commit
  6. 25 Sep, 2017 2 commits
  7. 21 Sep, 2017 10 commits
  8. 20 Sep, 2017 10 commits
  9. 19 Sep, 2017 8 commits