1. 19 Dec, 2016 8 commits
  2. 16 Dec, 2016 5 commits
  3. 15 Dec, 2016 4 commits
  4. 14 Dec, 2016 3 commits
  5. 13 Dec, 2016 9 commits
  6. 12 Dec, 2016 8 commits
  7. 11 Dec, 2016 1 commit
  8. 09 Dec, 2016 2 commits
    • Roll dEQP. · e735511d
      Jamie Madill authored
      Several months of updates. Does not change the build files - will
      mean the GPU.FYI bots temporarily break, and possibly there's some
      flakiness on the ANGLE trybots and Optional GPU bots until the
      correct suppression set is instated.
      
      BUG=chromium:671021
      
      Change-Id: I207be11ed37a9173f53a06554880be6ebcaee5fa
      Reviewed-on: https://chromium-review.googlesource.com/418405Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    • Constant fold compute shader local work group size · aecfa8e6
      Olli Etuaho authored
      gl_WorkGroupSize should be written into the AST as a constant node
      instead of a symbol node. In correct shaders, local size is guaranteed
      to have been declared before any references to gl_WorkGroupSize -
      otherwise the shader translator was already generating an error.
      
      This ensures that work group size can be used to size arrays as
      specified and also works around a crash issue on NVIDIA Linux OpenGL
      driver.
      
      BUG=angleproject:1442
      TEST=angle_unittests
      
      Change-Id: I9b1a4bff16ecf2c3db1511c3702756346cdd2f6b
      Reviewed-on: https://chromium-review.googlesource.com/418735
      Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
      Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>