- 20 Sep, 2013 2 commits
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Jamie Madill authored
Use the context's PixelUnpackState as an argument to Texture's implementation of setImage and subImage. We need to access the current unpack buffer for our implementation of PBOs. TRAC #23840 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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Jamie Madill authored
TRAC #23840 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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- 18 Sep, 2013 2 commits
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Jamie Madill authored
TRAC #23837 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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Jamie Madill authored
This was causing a benign assert in Debug mode with GLSL ES 1.00 shaders. TRAC #23746 Signed-off-by: Shannon Woods
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- 11 Sep, 2013 1 commit
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Jamie Madill authored
We were overly restricting the user's input data for SubImage calls. TRAC #23834 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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- 10 Sep, 2013 5 commits
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Al Patrick authored
R=geofflang@chromium.org Review URL: https://codereview.appspot.com/12676043 Conflicts: src/common/version.h src/libGLESv2/libGLESv2.vcxproj src/libGLESv2/renderer/InputLayoutCache.cpp
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Shannon Woods authored
This reverts commit 56702e6d.
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Alok Priyadarshi authored
R=shannonwoods@chromium.org Review URL: https://codereview.appspot.com/12865044
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Al Patrick authored
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Alok Priyadarshi authored
BUG=456 R=apatrick@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/11916046 Conflicts: src/common/version.h src/compiler/ShaderLang.cpp
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- 09 Sep, 2013 23 commits
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Jamie Madill authored
On some systems three-channel int textures are not renderable in D3D11. TRAC #23822 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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Jamie Madill authored
TRAC #23823 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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Jamie Madill authored
Fix the format table entry for RGB10_A2UI to be RGBA_INTEGER instead of RGBA. Also add a missing format mapping. TRAC #23823 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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Jamie Madill authored
TRAC #23749 Signed-off-by: Nicolas Capens
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Jamie Madill authored
TRAC #23750 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
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Jamie Madill authored
This is necessary to support HLSL-backed uniform structs. TRAC #23750 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
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Jamie Madill authored
TRAC #23749 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
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Jamie Madill authored
TRAC #23749 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
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Jamie Madill authored
We must respect HLSL packing rules when uploading structs to D3D. TRAC #23748 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
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Jamie Madill authored
TRAC #23748 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
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Jamie Madill authored
This new method explicitly depends on HLSL packing rules, instead of a GL idiom. TRAC #23748 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
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Jamie Madill authored
TRAC #23748 Signed-off-by: Nicolas Capens Signed-off-by: Geoff Lang
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Jamie Madill authored
TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
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Jamie Madill authored
The subsequent patches will remove gl::Varying entirely. TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
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Jamie Madill authored
TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
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Jamie Madill authored
TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
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Jamie Madill authored
Instead of parsing them indirectly from HLSL, the pointer will allow us to more flexibly support new types, especially compound types such as structures. TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
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Jamie Madill authored
Refactor sh::Uniform and sh::ShaderVariable into a shader variable base type with different child types. This change gives us better memory usage (many fields are unnecessary in different types) with better static typing and clear type abstraction for specific methods that might take Attributes or Varyings, etc. TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
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Jamie Madill authored
Allow the block encoder classes to encode types directly passed by value, instead of as a compound type. TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
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Jamie Madill authored
TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
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Geoff Lang authored
Worked around an issue that causes a TDR timeout when Blit11::copyDepthStencil is called repeatedly. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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- 06 Sep, 2013 2 commits
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Geoff Lang authored
TRAC #23775 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
TRAC #23775 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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- 05 Sep, 2013 3 commits
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Geoff Lang authored
TRAC #23475 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
TRAC #23475 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
TRAC #23475 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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- 27 Aug, 2013 2 commits
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Geoff Lang authored
TRAC #23474 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
TRAC #23474 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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