- 19 Jun, 2019 1 commit
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Jiawei Shao authored
This patch adds the support of overwriting angle_root to the one defined outside ANGLE, which is useful for other projects which intend to configure ANGLE in their GN builds. Bug: angleproject:3263 Change-Id: I70a56a3d0afdca2eb66fb9619f0dd4d3efc58dee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1522912 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 18 Jun, 2019 13 commits
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Jamie Madill authored
This reverts commit 9aa865a6. Reason for revert: Seems to be causing crashes on Android in glmark2. Might also be responsible for a perf regression. Bug: angleproject:3542 Original change's description: > Vulkan: Add missing command pool reset. > > We were still calling destroy in checkCompletedCommands. We can > instead call reset. > > May not significantly impact performance. > > Bug: angleproject:3489 > Change-Id: I61a2cb154faac56dc78a49678dd822d81ce16ad2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1647029 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Tobin Ehlis <tobine@google.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=tobine@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:3489 Change-Id: Icb0e99f18ecab09798654605973958bd2b263002 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1665748Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Yuly Novikov authored
Also update doc. Bug: chromium:973992 Change-Id: I59a27935d2bcd438df025945b885384b1d5b0792 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1665328 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
The Android SurfaceTexture API has to be initialized with a texture id which Chrome has to query from an ANGLE external texture. It also rebinds and sets the texture dimensions on calls to SurfaceTexture.updateTexImage so ANGLE must be notified about these changes so that state tracking and validation continue to function. BUG=967410 Change-Id: I92e9077f75835b088da3a8caffb3ff40e9ad0361 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630293 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jonah Ryan-Davis authored
NVIDIA Shield do not implement Vulkan, which is used to populate vendor IDs in SystemInfo. The vendorIDs are used to check IsNVIDIA(). This CL adds a workaround so IsNVIDIA() returns true for NVIDIA Shield. Bug: angleproject:3541 Change-Id: Ib36dd376207163acfc8d3a0e341f07a7d6aa3122 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663080 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Sunny Sachanandani authored
Implement EGL_ANGLE_image_d3d11_texture extension. Images created with this extension might not be renderable based on bind flags and resource usage of the client provided texture in which case attaching them to a framebuffer won't succeed. The intended use case is to bind the front and back buffers of a swap chain to GL textures that can be used for rendering in the case of the back buffer and as a shader input for the front buffer. Bug: chromium:939655 Change-Id: Ic3328e831880292217b88be84740740df6031fa6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646732 Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jonah Ryan-Davis authored
A function was renamed which broke the platformMethods table strings. This CL reverts the rename (originally from crrev/c/1660952) Bug: angleproject:1621 Change-Id: I8121a4956ba1d3e3c5036f72f6f1fdf5509dc491 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1664792Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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Jamie Madill authored
It was only used in exactly one instance in VertexArray. Instead we can cache a bool and avoid needing to pass it around. Will make signaling dirty easier in the Vulkan back-end. Bug: angleproject:3539 Change-Id: Ia570aec051a24a5280df49edc4345c54022b46ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663838Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jonah Ryan-Davis authored
SPIRV-Tools roller did not roll the correct headers version. Change-Id: Ifa1c9e2ee92e11a5e84ba78249e422884f5b6582 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663840Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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Kimmo Kinnunen authored
The removed function had incorrect Windows implementation, the return value was checked incorrectly. Last use was removed in commit 573f76b3 https://chromium-review.googlesource.com/c/1042785 Bug: angleproject:2532 Change-Id: I66907fcb33041b097062208d53ca88752c05f9cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1664153Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
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Mohan Maiya authored
Allow 24-bit depth as a valid Renderbuffer format. Bug: angleproject:3229 Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthBuffer/* Change-Id: I166639ec0e000595dc55848e4b8b7bef627b6471 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661050 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
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Kimmo Kinnunen authored
The wrapper should be a no-op on builds with assertions disabled. The wrapper should be useful on ASAN and MSAN builds. gn args out/release-asan --args="is_debug=false is_asan=true" ninja -C out/release-asan angle_end2end_tests ^ out\release-asan\angle_end2end_tests ^ --gtest_filter=Texture2DArrayCopy.SnormFormats* --gtest_catch_exceptions=0 ^ --gtest_repeat=-1 Output when the fix payload of angleproject:2865 is removed: ... Repeating all tests (iteration 1) . . . Note: Google Test filter = Texture2DArrayCopy.SnormFormats* [==========] Running 1 test from 1 test suite. [----------] Global test environment set-up. [----------] 1 test from Texture2DArrayCopy [ RUN ] Texture2DArrayCopy.SnormFormats/ES3_D3D11 ================================================================= ==500==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x12b2c4777040 at pc 0x7fff9602216b bp 0x00c0eaafd090 sp 0x00c0eaafd0d8 READ of size 1 at 0x12b2c4777040 thread T0 #0 0x7fff9602216a in angle::R8G8B8A8::readColor c:\Users\kkinnunen\angle\src\image_util\imageformats.cpp:333 #1 0x7fff9618dbf0 in rx::CopyImageCHROMIUM c:\Users\kkinnunen\angle\src\libANGLE\renderer\renderer_utils.cpp:377 #2 0x7fff96186bb2 in rx::Image11::CopyImage c:\Users\kkinnunen\angle\src\libANGLE\renderer\d3d\d3d11\Image11.cpp:113 #3 0x7fff95e90410 in rx::Renderer11::copyImage c:\Users\kkinnunen\angle\src\libANGLE\renderer\d3d\d3d11\Renderer11.cpp:3009 #4 0x7fff9617b447 in rx::TextureD3D_2DArray::copyTexture c:\Users\kkinnunen\angle\src\libANGLE\renderer\d3d\TextureD3D.cpp:3293 #5 0x7fff95afd7e1 in gl::Texture::copyTexture c:\Users\kkinnunen\angle\src\libANGLE\Texture.cpp:1196 #6 0x7fff95977f19 in gl::Context::copyTexture3D c:\Users\kkinnunen\angle\src\libANGLE\Context.cpp:4347 #7 0x7fff9568b04a in gl::CopyTexture3DANGLE c:\Users\kkinnunen\angle\src\libGLESv2\entry_points_gles_ext_autogen.cpp:57 #8 0x7ff7d1d8fc97 in angle::CopyTexture3DTest::testCopy c:\Users\kkinnunen\angle\src\tests\gl_tests\CopyTexture3DTest.cpp:90 #9 0x7ff7d1dadd10 in angle::Texture2DArrayCopy_SnormFormats_Test::TestBody c:\Users\kkinnunen\angle\src\tests\gl_tests\CopyTexture3DTest.cpp:1272 #10 0x7ff7d2c22891 in testing::Test::Run c:\Users\kkinnunen\angle\third_party\googletest\src\googletest\src\gtest.cc:2522 #11 0x7ff7d2c243c0 in testing::TestInfo::Run c:\Users\kkinnunen\angle\third_party\googletest\src\googletest\src\gtest.cc:2698 #12 0x7ff7d2c253e8 in testing::TestSuite::Run c:\Users\kkinnunen\angle\third_party\googletest\src\googletest\src\gtest.cc:2828 #13 0x7ff7d2c3f33e in testing::internal::UnitTestImpl::RunAllTests c:\Users\kkinnunen\angle\third_party\googletest\src\googletest\src\gtest.cc:5285 #14 0x7ff7d2c3e72d in testing::UnitTest::Run c:\Users\kkinnunen\angle\third_party\googletest\src\googletest\src\gtest.cc:4873 #15 0x7ff7d2bf10a2 in main c:\Users\kkinnunen\angle\src\tests\angle_end2end_tests_main.cpp:15 #16 0x7ff7d2d27897 in __scrt_common_main_seh f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283 #17 0x7ff801ec7973 in BaseThreadInitThunk+0x13 (C:\WINDOWS\System32\KERNEL32.DLL+0x180017973) #18 0x7ff804cea270 in RtlUserThreadStart+0x20 (C:\WINDOWS\SYSTEM32\ntdll.dll+0x18006a270) 0x12b2c4777040 is located 0 bytes to the right of 256-byte region [0x12b2c4776f40,0x12b2c4777040) allocated by thread T0 here: #0 0x7ff7d2c6d574 in malloc C:\b\s\w\ir\k\src\third_party\llvm\projects\compiler-rt\lib\asan\asan_malloc_win.cc:68 #1 0x7fff95af47b2 in angle::MemoryBuffer::resize c:\Users\kkinnunen\angle\src\common\MemoryBuffer.cpp:40 #2 0x7fff9648c9a6 in rx::MappedSubresourceVerifier11::wrap c:\Users\kkinnunen\angle\src\libANGLE\renderer\d3d\d3d11\MappedSubresourceVerifier11.cpp:51 #3 0x7fff961864b5 in rx::Image11::map c:\Users\kkinnunen\angle\src\libANGLE\renderer\d3d\d3d11\Image11.cpp:648 #4 0x7fff9618676c in rx::Image11::CopyImage c:\Users\kkinnunen\angle\src\libANGLE\renderer\d3d\d3d11\Image11.cpp:93 #5 0x7fff95e90410 in rx::Renderer11::copyImage c:\Users\kkinnunen\angle\src\libANGLE\renderer\d3d\d3d11\Renderer11.cpp:3009 #6 0x7fff9617b447 in rx::TextureD3D_2DArray::copyTexture c:\Users\kkinnunen\angle\src\libANGLE\renderer\d3d\TextureD3D.cpp:3293 #7 0x7fff95afd7e1 in gl::Texture::copyTexture c:\Users\kkinnunen\angle\src\libANGLE\Texture.cpp:1196 #8 0x7fff95977f19 in gl::Context::copyTexture3D c:\Users\kkinnunen\angle\src\libANGLE\Context.cpp:4347 #9 0x7fff9568b04a in gl::CopyTexture3DANGLE c:\Users\kkinnunen\angle\src\libGLESv2\entry_points_gles_ext_autogen.cpp:57 #10 0x7ff7d1d8fc97 in angle::CopyTexture3DTest::testCopy c:\Users\kkinnunen\angle\src\tests\gl_tests\CopyTexture3DTest.cpp:90 #11 0x7ff7d1dadd10 in angle::Texture2DArrayCopy_SnormFormats_Test::TestBody c:\Users\kkinnunen\angle\src\tests\gl_tests\CopyTexture3DTest.cpp:1272 #12 0x7ff7d2c22891 in testing::Test::Run c:\Users\kkinnunen\angle\third_party\googletest\src\googletest\src\gtest.cc:2522 #13 0x7ff7d2c243c0 in testing::TestInfo::Run c:\Users\kkinnunen\angle\third_party\googletest\src\googletest\src\gtest.cc:2698 #14 0x7ff7d2c253e8 in testing::TestSuite::Run c:\Users\kkinnunen\angle\third_party\googletest\src\googletest\src\gtest.cc:2828 #15 0x7ff7d2c3f33e in testing::internal::UnitTestImpl::RunAllTests c:\Users\kkinnunen\angle\third_party\googletest\src\googletest\src\gtest.cc:5285 #16 0x7ff7d2c3e72d in testing::UnitTest::Run c:\Users\kkinnunen\angle\third_party\googletest\src\googletest\src\gtest.cc:4873 #17 0x7ff7d2bf10a2 in main c:\Users\kkinnunen\angle\src\tests\angle_end2end_tests_main.cpp:15 #18 0x7ff7d2d27897 in __scrt_common_main_seh f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283 #19 0x7ff801ec7973 in BaseThreadInitThunk+0x13 (C:\WINDOWS\System32\KERNEL32.DLL+0x180017973) #20 0x7ff804cea270 in RtlUserThreadStart+0x20 (C:\WINDOWS\SYSTEM32\ntdll.dll+0x18006a270) Bug: angleproject:2865 Change-Id: I6c8fc203d075014ba8ce31c728982eed73812d04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1640212 Commit-Queue: Kimmo Kinnunen FI <kkinnunen@nvidia.com> Reviewed-by:Geoff Lang <geofflang@chromium.org>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/def9662348b0..11805e41d992 Created with: gclient setdep -r ./third_party/glslang/src@11805e41d992 The AutoRoll server is located here: https://autoroll.skia.org/r/glslang-angle-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. TBR=jonahr@google.com Change-Id: Idf29d79ea4e9f65e239604225af391de7640f313 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1662959Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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Shahbaz Youssefi authored
When mapping buffer memory, a flush is performed if the buffer has pending operations followed by a finishToSerial to make sure the buffer is no longer in use by the GPU. This also implements GLES 3.0 buffer mapping flags: GL_MAP_INVALIDATE_RANGE_BIT: No-op. Vulkan's vkMapMemory doesn't have such a feature. GL_MAP_INVALIDATE_BUFFER_BIT: Same GL_MAP_FLUSH_EXPLICIT_BIT: Vulkan automatically flushes host memory writes on vkQueueSubmit, so this is no-op as well. GL_MAP_UNSYNCHRONIZED_BIT: The flush+finishToSerial call is skipped in this case. Bug: angleproject:3213 Change-Id: I6bdb460dffbb57170649f4c9678afbfae331926c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661252 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com>
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- 17 Jun, 2019 11 commits
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Clemen Deng authored
Instead having the proc table be generated from proc_table_data.json which needed to be manually updated with changes, the proc table is now generated from data in gl.xml and egl.xml Bug: angleproject:3533 Change-Id: I773ea7615cc4ec1c9901def629b089d8d17328eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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James Dong authored
Disables INFO level log messages in tests, including GL errors. Bug: angleproject:3525 Change-Id: Ib16871b9faaff54964dd2770e1791372b1b79361 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1656293Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: James Dong <dongja@google.com>
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Jamie Madill authored
This removes VertexArrayVk::updateIndexTranslation. Turns out this helper function wasn't that helpful. Bug: angleproject:3539 Change-Id: Ia4573219073261767e9d215ed4227233c23cbfaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660639Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jonah Ryan-Davis authored
Rename all workarounds structs to features, and move the lists to a shared location in include/platform (to help with documentation, see: https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69) Bug: angleproject:1621 Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Tobin Ehlis authored
In both the ESSL 1.00 & 3.00 specifications having an extension directive after a pre-processor token is an error. Merging those two enum cases to be a single case. WebGL is handled as a separate warning case for any shader version before 3.00. Also this change now correctly marks 1.00 shaders that break this rule to be invalid so the ExtensionAfterNonPreProcessorTokenESSL1 test no longer expects handleExtension() to be called. BUG=chromium:971660 Change-Id: I37b10cc0fb3a0efd6200a478171e005a96478255 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661395Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
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Shahbaz Youssefi authored
These tests crashed in FramebufferVk::clearWithAttachment, which no longer exists. Bug: angleproject:3081 Change-Id: I6b01c311c4caed21a920e5d5db1195c2dbfb905a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661554Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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James Dong authored
Adds support for GL_LINE_LOOP with primitive restart. Bug: angleproject:3215 Change-Id: Ief1bdf15ef9b108dba025eaf4ce580bba54af623 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1649351Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
BindingsBenchmark.Run/gl_100_objects_allocated_every_iteration This test was timing out on the bots. Conservatively skip the benchmark on Intel/GL/Windows. Bug: chromium:974083 Change-Id: I4a254bff8b43e5a47b5905ee6b9bc1a659129684 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660951 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Kenneth Russell <kbr@chromium.org>
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Jamie Madill authored
These were no longer used in the build. Bug: angleproject:3162 Change-Id: I715bb3e6f14ed8c97523dec5b0b58bf9a89be0f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660716Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/42830e5a68c3..59983a601091 Created with: gclient setdep -r ./third_party/spirv-tools/src@59983a601091 The AutoRoll server is located here: https://autoroll.skia.org/r/spirv-tools-angle-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. TBR=jmadill@google.com Change-Id: Iaa7e68def85004ca1ec5275d048d26495825faeb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661577Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/96ee92f09b7c..def9662348b0 Created with: gclient setdep -r ./third_party/glslang/src@def9662348b0 The AutoRoll server is located here: https://autoroll.skia.org/r/glslang-angle-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. TBR=jmadill@google.com Change-Id: Ibe9c223bc7043607929ed1164b56ecdb9b0ec2d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661576Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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- 14 Jun, 2019 7 commits
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Clemen Deng authored
Added autogeneration of method declarations for GLES2+ and extensions Bug: angleproject:3526 Change-Id: I9c7263452146098512d9584deae8ea3f15f62c46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660949Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
This binary was updated using update_glslang_binary.py. Please see instructions in tools/glslang/README.md. Bug: angleproject:3432 Change-Id: Iefed7d2ab1a0a7f7118b83037329fe608c85ba1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1658848 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
This binary was updated using update_glslang_binary.py. Please see instructions in tools/glslang/README.md. Bug: angleproject:3432 Change-Id: Idc02086cf0e1985efd7bf194adf311c85b21e33e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1657712 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
I thought these might have different performance characteristics when compared to the main configs. It's possible they would also need to forego using SwapBuffers to get different profiles. Right now perf is pretty similar to with the default FBO. Bug: angleproject:3117 Change-Id: Ic03b4ebd8c606af5121854565525e37e66f91435 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650785 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Jamie Madill authored
This should reduce the number of descriptor sets we need to allocate. We only allocate a new descriptor set when the underlying buffer is reallocated. We pass in the buffer offset via the dynamic offsets parameter. Bug: angleproject:3504 Change-Id: I40d031cd7295a8d002caff4f331f4a311f07505c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646757 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Tobin Ehlis <tobine@google.com>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/9866ad9195ce..96ee92f09b7c Created with: gclient setdep -r ./third_party/glslang/src@96ee92f09b7c The AutoRoll server is located here: https://autoroll.skia.org/r/glslang-angle-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. TBR=jmadill@google.com Change-Id: I6d4817a07bb789d4973baf13b60c80bff4c18a0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660056Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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Yuly Novikov authored
Bug: angleproject:3531 Change-Id: I246144beb9c12b2df74612831262c7d263698db4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1658718Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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- 13 Jun, 2019 8 commits
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James Dong authored
Implements ES 3.0 feature GL_PRIMITIVE_RESTART_FIXED_INDEX, which allows the application to use a fixed "restart" index to restart the primitive during a single draw call. This change does't handle GL_LINE_LOOP primitives, which requires a bit of special handling. Bug: angleproject:3215 Change-Id: I2388852683fd17328a6a76c48d70a24d67ce8b67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650301Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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Shahbaz Youssefi authored
Bug: angleproject:3205 Change-Id: I7ad99bd2f8ddeb899c5fa86fd39296e5fc96d2c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1657708 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
We noticed a significant hotspot in vkAllocateDesctiptorSets. The app was repeatedly cycling through a few combinations of active textures. For each state change in ANGLE we were allocating a new desctiptor set. This in turn would trigger internal driver memory allocation and cause jank. Using a cache avoids allocations entirely since the application is rotating through a stable set of textures. The descriptor cache is stored in each program. It is indexed by a set of 32-bit serials. Each texture generates a unique serial for every combination of VkImage and VkSampler that the texture owns. The texture descriptor is refreshed every time a texture changes or is rebound. The descriptor cache is accessed via an unoredered map with the texture serial sets as the hash key. We also store the maximum active texture index in the cache key so we don't need to hash and memcmp on all 64 active textures. This will currently fail if more than MAX_UINT serials are generated. But that number is high enough that it shouldn't be possible to hit in practice in a practical amount of time. Requires shifting the texture sync to ContextVk so we can get the new serial after the textures are updated. And to make sure to update the image layouts even if the descriptors are not dirty. Improves performance of the T-Rex demo. Also improves the score of the texture state change microbenchmark by about 40%. Bug: angleproject:3117 Change-Id: Ieb9bec1e8c1a7619814afab767a1980b959a8241 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642226Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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shrekshao authored
Although according to https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/format-support-for-direct3d-feature-level-9-1-hardware D3D9 doesn't have full blending capability for RGBA32F. But turns out it could provide correct blending result in reality. As a result of some regression reports by client app, we decided to turn floatBlend on for D3D9. I tried to make a native D3D9 program to detect float blending capability. But turns out it needs quite some effort on Win10 for a D3D newbie. Considering the fact that D3D9 backend is not fully passing conformance test anyway. I don't think it worth the effort. Seems to be okay to just turn it on. Bug: chromium:970532 Change-Id: I66bec120be6eaaa62a5472b8521a97b4d23e924a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652731Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
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James Dong authored
Previously array sizes were calculated as the OR of all flag and enum masks, equal to 2^(number of bits used for flags and enums) - 1, which could be less than the actual needed array size. This fix moves array size calculation to the autogen script and changes the size to one more than the maximum potential value. Bug: angleproject:3524 Change-Id: Ia4eb2a83fc7deea84e18958efcda8b57632035f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1655954 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
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Jamie Madill authored
Makes it a bit easier to work with. In prep for adding offscreen configs. Bug: angleproject:3117 Change-Id: Ie2497574b2687592b7b3df2f7b933a19e83b6d16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650784 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Michael Spang authored
This reverts commit d187d45e. Reason for revert: The correct thing to revert was https://chromium-review.googlesource.com/c/chromium/src/+/1657512 Original change's description: > Revert "Vulkan: Build validation layers with asserts only" > > This reverts commit 85fef1bc. > > Reason for revert: This actually seems to break the fucshia_x64 bot: > > Exception: Some files were excluded with --exclude-file, but not found in the deps list: lib/libVkLayer_parameter_validation.so, lib/libVkLayer_core_validation.so > > See https://analysis.chromium.org/waterfall/culprit?key=ag9zfmZpbmRpdC1mb3ItbWVyRAsSDVdmU3VzcGVjdGVkQ0wiMWNocm9taXVtLzk0ODYyNWNjNDE2NmE3NjRkYWM2NTRlNjlmZDA3MGFjMDE3MzNkNTMM > > Original change's description: > > Vulkan: Build validation layers with asserts only > > > > Adding ANGLE to the build includes the validation layers, which are only > > for development. We don't want any development or debugging code to be > > included by default in release builds, so tie building the validation > > layers to enablement of asserts. > > > > Bug: angleproject:2475 > > Test: gn gen out/fuchsia_rel --args='target_os="fuchsia" is_debug=false use_goma=true' > > gn desc out/fuchsia_rel //fuchsia/engine:web_engine runtime_deps > > > > Change-Id: I6d195c680255dcbc81e95f8e6f80e1e8ace169a2 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1656306 > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Michael Spang <spang@chromium.org> > > TBR=spang@chromium.org,geofflang@chromium.org,jmadill@chromium.org > > Change-Id: Ia74efcce2b3dda02dc0c0d292bdeb5ea7c5c3530 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:2475 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1657711 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=spang@chromium.org,geofflang@chromium.org,jmadill@chromium.org Change-Id: Iab669210c23823b403e3fff7f5199a7aadd032bb No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2475 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1658411Reviewed-by:
Michael Spang <spang@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
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Jonah Ryan-Davis authored
gl::Workarounds was used to hold frontend features. Change ownership of this struct from Context to Display, so it can be exposed to egl. Also rename to features and clean up for consistency. Bug: angleproject:1621 Change-Id: I82e98e53873abb7a402c93e60f8a662a7263e0d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1655772 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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