1. 05 Nov, 2015 5 commits
  2. 04 Nov, 2015 4 commits
  3. 03 Nov, 2015 2 commits
  4. 02 Nov, 2015 5 commits
  5. 30 Oct, 2015 7 commits
  6. 29 Oct, 2015 6 commits
  7. 28 Oct, 2015 4 commits
  8. 27 Oct, 2015 6 commits
  9. 26 Oct, 2015 1 commit
    • Remove dynamic indexing of matrices and vectors in HLSL · 7535b761
      Olli Etuaho authored
      Re-re-landing with fix to setting qualifiers on generated nodes. The
      previous version failed when a uniform was indexed, because it would
      set the uniform qualifier on some of the generated nodes and that
      interfered with the operation of UniformsHLSL.
      
      Re-landing after fixing D3D9 specific issues.
      
      HLSL doesn't support dynamic indexing of matrices and vectors, so replace
      that with helper functions that unroll dynamic indexing into switch/case
      and static indexing.
      
      Both the indexed vector/matrix expression and the index may have side
      effects, and these will be evaluated correctly. If necessary, index
      expressions that have side effects will be written to a temporary
      variable that will replace the index.
      
      Besides dEQP tests, this change is tested by a WebGL 2 conformance test.
      
      In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec
      allows undefined behavior. KHR_robust_buffer_access_behavior adds the
      requirement that program termination should not occur and that
      out-of-range reads must return either a value from the active program's
      memory or zero, and out-of-range writes should only affect the active
      program's memory or do nothing. This patch clamps out-of-range indices so
      that either the first or last item of the matrix/vector is accessed.
      
      The code is not transformed in case the it fits within the limited subset
      of ESSL 1.00 given in Appendix A of the spec. If the code isn't within
      the restricted subset, even ESSL 1.00 shaders may require this
      workaround.
      
      BUG=angleproject:1116
      TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change)
           WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html)
      
      Change-Id: I16119f9092360fb72798f9550a6f4d3cfffdc92f
      Reviewed-on: https://chromium-review.googlesource.com/308790Reviewed-by: 's avatarZhenyao Mo <zmo@chromium.org>
      Tested-by: 's avatarZhenyao Mo <zmo@chromium.org>