- 01 Feb, 2012 1 commit
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daniel@transgaming.com authored
Issue=155 Signed-off-by: Nicolas Capens Author: Pierre Leveille git-svn-id: https://angleproject.googlecode.com/svn/trunk@981 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 30 Jan, 2012 1 commit
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apatrick@chromium.org authored
I also fixed Config.cpp so it compiles without the warning. This is because this is now a warning as error in Chromium. Review URL: https://codereview.appspot.com/5600047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@980 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 27 Jan, 2012 14 commits
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apatrick@chromium.org authored
%z was actually just a modifier. Review URL: https://codereview.appspot.com/5569082 git-svn-id: https://angleproject.googlecode.com/svn/trunk@979 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/5569078 git-svn-id: https://angleproject.googlecode.com/svn/trunk@978 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
%Iu is used for size_t printf arguments in MSVC. The GCC equivalent is %z. MSVC does not support %z though. Review URL: https://codereview.appspot.com/5578050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@977 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@976 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@975 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Work around a bug observed with ATI graphics cards where instanced draw calls fail when all attributes are non-instanced, by repeating the draw call. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@974 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Re-implement line loops by constructing a 'looping' index buffer, so it is compatible with instanced draws. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@973 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Implement glDrawArraysInstanced by constructing a 'counting' index buffer since D3D9 only supports instancing on indexed draw calls. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@972 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@971 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@970 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Set the stream source frequencies for instanced draw calls. Searches for an indexed (non-instanced) attribute to ensure it gets mapped to stream 0. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@969 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@968 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #18156 git-svn-id: https://angleproject.googlecode.com/svn/trunk@967 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
Use "I" instead of "l" as printf type prefix for size_t. Review URL: https://codereview.appspot.com/5572071 git-svn-id: https://angleproject.googlecode.com/svn/trunk@966 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 26 Jan, 2012 1 commit
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apatrick@chromium.org authored
Clang warns about missing case in enum glslang_lex.cpp so I disabled that one as well. MSVC, as Chromium is built at least, warns about things in its own STL headers in SymbolTable.cpp so disabled the warning for that file. esTransform.c had a struct that the compiler could not determine was initialized so I explicitly initialized it. Review URL: https://codereview.appspot.com/5577048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@965 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 25 Jan, 2012 3 commits
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apatrick@chromium.org authored
There are some exceptions, a subset of the exceptions used by Chromium. They didn't seem to be useful warnings. In code which we don't change much, like the preprocessor, I just suppressed the warnings in the specific files rather than changing the code. There should be no functional changes in this patch. Review URL: https://codereview.appspot.com/5570066 git-svn-id: https://angleproject.googlecode.com/svn/trunk@964 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
I think this is better than modifying the auto-generated files. Review URL: https://codereview.appspot.com/5569058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@963 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
One MSVC warning and one GCC warning. I also added a variable to build_angle.gyp that will enforce various rules not normally applied to third party software when built as part of chromium. Review URL: https://codereview.appspot.com/5570061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@962 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 24 Jan, 2012 5 commits
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jbauman@chromium.org authored
There were some unnecessary temporary copies we can remove, and the rest have a maximum size so we can allocate them on the stack. BUG=276 TEST= Review URL: https://codereview.appspot.com/5540071 git-svn-id: https://angleproject.googlecode.com/svn/trunk@961 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
I didn't do it for translator_common though because it contains automatically generated code. This is improve the signal to noise ratio in the chromium build logs. Review URL: https://codereview.appspot.com/5572055 git-svn-id: https://angleproject.googlecode.com/svn/trunk@960 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
In preparation for turning on warnings as errors. Review URL: https://codereview.appspot.com/5564053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@959 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/5574051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@958 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Trac #19573 Issue=281 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@957 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 23 Jan, 2012 3 commits
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apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/5557064 git-svn-id: https://angleproject.googlecode.com/svn/trunk@956 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
TEXTURE_EXTERNAL is not considered an internal texture target. Review URL: https://codereview.appspot.com/5556067 git-svn-id: https://angleproject.googlecode.com/svn/trunk@955 736b8ea6-26fd-11df-bfd4-992fa37f6226
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jacob.benoit.1@gmail.com authored
See https://bugzilla.mozilla.org/show_bug.cgi?id=711353 Patch by Mike Hommey git-svn-id: https://angleproject.googlecode.com/svn/trunk@954 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 20 Jan, 2012 3 commits
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jbauman@chromium.org authored
We output entire hlsl shaders into this buffer, so 4096 bytes was too small. BUG= TEST= Review URL: https://codereview.appspot.com/5532094 git-svn-id: https://angleproject.googlecode.com/svn/trunk@953 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #19360 Signed-off-by: Daniel Koch Authored-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@951 736b8ea6-26fd-11df-bfd4-992fa37f6226
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zmo@google.com authored
This makes sure the same varying/uniform variables maps to the unique name in vertex/fragment shader. BUG= TEST=webgl conformance tests Review URL: https://codereview.appspot.com/5556065 git-svn-id: https://angleproject.googlecode.com/svn/trunk@950 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 19 Jan, 2012 1 commit
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zmo@google.com authored
MapLongVariableNames inherits from TIntermTraverser, and TIntermTraverser uses ANGLE's memory allocator, thus the memory is released per compilation. Our design is for MapLongVariableNames to be a singleton across all compilations, thus, this is not working. BUG= TEST= TBR=kbr Review URL: https://codereview.appspot.com/5556053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@949 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 18 Jan, 2012 2 commits
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daniel@transgaming.com authored
TRAC #19335 Issue=271 Instead, the texture maintains an internal refcount which causes the pointer to behave kind of like a "weak" shared pointer-- its reference won't prevent the renderbuffer from being deleted, but if the renderbuffer's refcount drops to zero, the texture should set its pointer to the renderbuffer to null so that a new one can be created at the next getRenderbuffer call. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@948 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #19335 Issue=271 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@947 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 17 Jan, 2012 4 commits
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apatrick@chromium.org authored
The GLSL to HLSL translator work is not done yet so the extension is disabled in Shader.cpp. Review URL: https://codereview.appspot.com/5530081 git-svn-id: https://angleproject.googlecode.com/svn/trunk@946 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@945 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@944 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@943 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 13 Jan, 2012 1 commit
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zmo@google.com authored
For example: varying variables, uniforms. This CL makes MapLongVariableNames a ref-counted singleton and therefore, the map is shared by all shaders. Also, function/variable names changes from Varying to Global because uniforms also need to be consistent, not just varying variables. ANGLEBUG=279 TEST=webgl conformance tests, especially invalid-passed-params.html and glsl-long-variable-names.html Review URL: http://codereview.appspot.com/5539046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@942 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 11 Jan, 2012 1 commit
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apatrick@chromium.org authored
This is a workaround for an Intel bug. The crash looks like this: 0x5f816c53 [d3d9.dll + 0x00036c53] CQuery::~CQuery() 0x5f816bec [d3d9.dll + 0x00036bec] CQuery::`vector deleting destructor'(unsigned int) 0x5f7e8129 [d3d9.dll + 0x00008129] CBaseObject::~CBaseObject() 0x5f9e19c7 [libglesv2.dll + 0x000319c7] gl::Fence::`vector deleting destructor'(unsigned int) 0x5f9de78e [libglesv2.dll - context.cpp:975] gl::Context::deleteFence(unsigned int) 0x5f9e1491 [libglesv2.dll - context.cpp:198] gl::Context::~Context() 0x5f9e182f [libglesv2.dll - context.cpp:3936] glDestroyContext 0x717654ec [libegl.dll - display.cpp:749] egl::Display::destroyContext(gl::Context *) 0x7176a3da [libegl.dll - libegl.cpp:907] eglDestroyContext 0x64fbaf33 [chrome.dll - gl_context_egl.cc:75] gfx::GLContextEGL::Destroy() The vendor ID is always 8086 (Intel). Not an XP issue - it's happening on Win 7. With this change, D3D queries are only released when the display is destroyed or reset or if a very high number of D3D queries have been allocated. Tested by stepping exercising the NV_fence entry points in a debugger. Review URL: http://codereview.appspot.com/5534065 git-svn-id: https://angleproject.googlecode.com/svn/trunk@941 736b8ea6-26fd-11df-bfd4-992fa37f6226
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