- 28 Aug, 2014 2 commits
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Jamie Madill authored
Remove the precompiled.cpp file which was producing a build warning, and rename the header to make it clear we no longer support PCH. BUG=angle: Change-Id: I944081ae477b1478ca9c18924fb02bb920d420a7 Reviewed-on: https://chromium-review.googlesource.com/214187Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
Some block field types, such as nested structs, were bugged. This only affects our "CollectVariables" path, not our current HLSL UBO path. BUG=angle:466 Change-Id: I2b8daf58aa7ec1ad06a80d38f57e76087eacccdc Reviewed-on: https://chromium-review.googlesource.com/213503Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Nicolas Capens <capn@chromium.org>
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- 27 Aug, 2014 11 commits
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Brandon Jones authored
This change refactors shaders to no longer be dependent on D3D-only concepts. BUG=angle:731 Change-Id: I1006112f1d31b7e41bd14bd3225ea157b7d6c6c9 Reviewed-on: https://chromium-review.googlesource.com/214467Tested-by:
Brandon Jones <bajones@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Brandon Jones authored
This reverts commit 537dfde5. Change-Id: I5eb8923ac8f78877e6e77a8cd897021e56ee004a Reviewed-on: https://chromium-review.googlesource.com/214466Reviewed-by:
Brandon Jones <bajones@chromium.org> Tested-by:
Brandon Jones <bajones@chromium.org>
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Brandon Jones authored
This change refactors shaders to no longer be dependent on D3D-only concepts. BUG=angle:731 Change-Id: I4fc1efeba9df4f873b3d7c8ba6f67f00b6532b9c Reviewed-on: https://chromium-review.googlesource.com/213803Reviewed-by:
Brandon Jones <bajones@chromium.org> Tested-by:
Brandon Jones <bajones@chromium.org>
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Jamie Madill authored
We were missing a check for an out-of-bounds Uniform, which could cause us to miss an error and also give assertion failures. BUG=angle:571 Change-Id: I844658a82ce13ea179a2358a202733c54bc2c0c7 Reviewed-on: https://chromium-review.googlesource.com/212934Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
BUG=angle:571 Change-Id: I7b36c7af38b102a24dc0e5d5d87fc042533e90af Reviewed-on: https://chromium-review.googlesource.com/212933Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
BUG=angle:571 Change-Id: Ie7064cf85f6a125ccd6cdf1bff89443520e2a06d Reviewed-on: https://chromium-review.googlesource.com/212932Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
BUG=angle:730 Change-Id: Ib3bd646c73355449105e6cf79bdcf0a14b391fd2 Reviewed-on: https://chromium-review.googlesource.com/213550Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
BUG=angle:730 Change-Id: I268c7f76ee9a14ab82f646ae8ebf4eed100bf86d Reviewed-on: https://chromium-review.googlesource.com/213509Reviewed-by:
Brandon Jones <bajones@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This completes the refactor to use the same code for EGL and OS Window creation for samples and tests. BUG=angle:730 TEST=angle_tests Change-Id: Ib6de89f5bf83c0730a66f662cd1f87351f36a5f7 Reviewed-on: https://chromium-review.googlesource.com/213297Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
BUG=angle:571 Change-Id: Id1b7afb22d8bd52dbf7f95f4e8cac3fc8f798596 Reviewed-on: https://chromium-review.googlesource.com/212931Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shannon Woods <shannonwoods@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Shannon Woods authored
Change-Id: I09853b4565d5458ce4c318611a6495ec265fa8de Reviewed-on: https://chromium-review.googlesource.com/213899Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Shannon Woods <shannonwoods@chromium.org>
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- 26 Aug, 2014 12 commits
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Jamie Madill authored
Extra parameters include pixel bit sizes, swap interval and if we want multisampling. This gives parity between the tests and samples EGL creation options. BUG=angle:730 Change-Id: I68d619c2ea141794f0089456bb6bba3d3b1c2a07 Reviewed-on: https://chromium-review.googlesource.com/213296Reviewed-by:
Brandon Jones <bajones@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
BUG=angle:730 Change-Id: I409fd4f4e00eb0d8d964b0ac199fa6f675a36df8 Reviewed-on: https://chromium-review.googlesource.com/213295Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Brandon Jones <bajones@chromium.org>
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Jamie Madill authored
The current code couldn't handle some uses of interface blocks, such as blocks with instance names. BUG=angle:466 Change-Id: I0a3746f277af0538cede30232532c6788412da1c Reviewed-on: https://chromium-review.googlesource.com/213502Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Nicolas Capens <capn@chromium.org>
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Jamie Madill authored
Instead of only storing structure information in Varyings, Uniforms and Interface Block Fields, store it in the base class. Also only store base variable information for struct fields, instead of fully typed information. This works because stuff like interpolation type, invariance, and other properties are for the entire variable, not individual fields. Also add new fields for interface block instance name, varying invariance and structure name for all struct types. BUG=angle:466 Change-Id: If03fc071e6becb7aad6dea5093989bba7daee69e Reviewed-on: https://chromium-review.googlesource.com/213501Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Nicolas Capens <capn@chromium.org>
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Austin Kinross authored
Change-Id: I3186d78fa0a5c676611806c6f553c5c7ad06f56a Reviewed-on: https://chromium-review.googlesource.com/212118Tested-by:
Austin Kinross <aukinros@microsoft.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Peter Kasting authored
BUG=81439 TEST=none Change-Id: Iedf02bf374e4992fc4c8ee050eff76f4f05708ac Reviewed-on: https://chromium-review.googlesource.com/214065Reviewed-by:
Kenneth Russell <kbr@chromium.org> Tested-by:
Peter Kasting <pkasting@chromium.org>
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Kenneth Russell authored
Added angle_implementation_unit_tests target designed for testing the cross-platform code in libGLESv2, and libGLESv2_static target as a dependency. The goal is to incorporate these tests into Chromium's angle_unittests target on all platforms; however, more work is needed to make libGLESv2's common code compile on non-Windows platforms, so this is an intermediate step. BUG=angle:719 Change-Id: Ifc44a779352294e857d6e913d9b997a60674c443 Reviewed-on: https://chromium-review.googlesource.com/214105Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Kenneth Russell <kbr@chromium.org>
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Jamie Madill authored
Refactoring patch only. BUG=angle:571 Change-Id: Ic318b4c4366e33b8d33f6003dd39f660f40d354a Reviewed-on: https://chromium-review.googlesource.com/210649Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
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Jamie Madill authored
This validates all necessary buffer sizes for element array buffers in the validation layer, before we start the draw. BUG=angle:571 Change-Id: I602744ca1ea493e9f0f7e1ccbeb85fc4ae5c9f5a Reviewed-on: https://chromium-review.googlesource.com/210648Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
BUG=angle:730 Change-Id: I9c9e2f3b694ba57df359906cd8517ede60af632d Reviewed-on: https://chromium-review.googlesource.com/213294Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
BUG=angle:730 Change-Id: I64106f05eb4188305eb34bbabe7d1cde037e1948 Reviewed-on: https://chromium-review.googlesource.com/213293Reviewed-by:
Brandon Jones <bajones@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
We can check for buffer overflow at draw validation time, before processing any vertex data. BUG=angle:571 Change-Id: I4f49629b98c17ca28e25baed74cad4ae5341b20f Reviewed-on: https://chromium-review.googlesource.com/210647Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
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- 25 Aug, 2014 13 commits
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Geoff Lang authored
Before the Caps were added, the maximum fragment and vertex shader uniform vectors were hard-limited to 1024. When increasing them to the D3D11 maximums, the WebGL test uniforms/gl-uniform-arrays would time out. Reverting the limit until the test can succeed with higher limits. BUG=407309 Change-Id: Ifb7015bdeb3d32d7dcd124cfedbea5f7e2c25a5e Reviewed-on: https://chromium-review.googlesource.com/213824Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
BUG=angle:711 Change-Id: I54a48b636a68c317b8d44ee2d578847b80095289 Reviewed-on: https://chromium-review.googlesource.com/213500Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
Change-Id: Ie4b81bb37dbbe6a9584dfc6a6c92670a9b73cda5 Reviewed-on: https://chromium-review.googlesource.com/207374Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Shannon Woods authored
BUG=angle:723 Change-Id: I12bb763acc70cb0737adf460226242023357b368 Reviewed-on: https://chromium-review.googlesource.com/212701Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Shannon Woods <shannonwoods@chromium.org>
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Jamie Madill authored
In D3D11, we would previously always use a staging buffer to proxy data to the GPU. This change allows users which specify DYNAMIC_DRAW to skip the staging buffer as long as they only write to index or vertex buffers. This improves performance on all tested GPU vendors, but in D3D11 on AMD and Intel our SubData calls are still significantly slower than in D3D9. BUG=angle:705 BUG=365078 Change-Id: I4f83164176d67ff00119bdd0a6a80d7c84fd0f03 Reviewed-on: https://chromium-review.googlesource.com/213813Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This helper method will be useful for implementing dynamic buffers. BUG=angle:705 Change-Id: I8461a59724fb8866b36059c9ef5b838f072cc63a Reviewed-on: https://chromium-review.googlesource.com/213812Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
* Move "private" functions into copyvertex.inl. * Capitalize global function names give them more descriptive names. * Use size_t for all dimensions. * Use uint8_t pointers instead of unsigned char pointers. Change-Id: I408cf7ebb28655c5811ad18979a20f4273d278cd Reviewed-on: https://chromium-review.googlesource.com/207373Reviewed-by:
Brandon Jones <bajones@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
BUG=angle:658 Change-Id: I98509aa16caf74c3e4e28852e8b59aedd903f03a Reviewed-on: https://chromium-review.googlesource.com/207372Reviewed-by:
Brandon Jones <bajones@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
BUG=angle:658 Change-Id: I392f581b1aea445d60f507c1fa897c4348c1a137 Reviewed-on: https://chromium-review.googlesource.com/207371Reviewed-by:
Shannon Woods <shannonwoods@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
Change-Id: I54b3e0423e41b86b28d93fdce8d4d2d3304d56cf Reviewed-on: https://chromium-review.googlesource.com/213822Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Cooper Partin authored
Change-Id: I38524e7d3c74656902151e004d3aa47555531fd5 Reviewed-on: https://chromium-review.googlesource.com/211203Reviewed-by:
Shannon Woods <shannonwoods@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Cooper Partin authored
Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations. Change-Id: Iee83a14d043eecc465e6ffb8e21a6449def38e9b Reviewed-on: https://chromium-review.googlesource.com/211834Reviewed-by:
Shannon Woods <shannonwoods@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
BUG=angle:520 Change-Id: I1a54e6f308b5b0f310c725a7771af737a77ecd42 Reviewed-on: https://chromium-review.googlesource.com/209619Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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- 22 Aug, 2014 2 commits
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Jamie Madill authored
Because we want to move all validation to the API layer, we need to move the index validation to the API layer. This means exposing the index cache to the validation layer. In the future we will probably want a way to skip index validation when it's not necessary, or the chosen back-end handles index validation on its own. BUG=angle:571 Change-Id: Iee1618e669bc28abf7e0709ca4a03b4727b1383e Reviewed-on: https://chromium-review.googlesource.com/210646Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
A call to "prePadding" instaed of "prePaddingString" was confusing the HLSL output engine. A separate bug was causing HLSL errors because HLSL puts all cbuffer members in a flattened namespace, which caused our internal padding variables to overlap. BUG=angle:725 Change-Id: I69a01fefa430a83e433385c64a532a69e6851ae8 Reviewed-on: https://chromium-review.googlesource.com/212930Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Nicolas Capens <capn@chromium.org>
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