This will allow them to be imported dynamically without name mangling. This is necessary because sometimes SwiftShader overrides libGLESv2 and libEGL, so we need to determine at run-time if we are running with "actual" ANGLE. BUG=466735 Change-Id: I396d717b79066feb8ed0d577ee7386b33eb1d160 Reviewed-on: https://chromium-review.googlesource.com/259954Reviewed-by:Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| d3d | Loading commit data... | |
| gl | Loading commit data... | |
| BufferImpl.h | Loading commit data... | |
| CompilerImpl.h | Loading commit data... | |
| DefaultAttachmentImpl.h | Loading commit data... | |
| DisplayImpl.cpp | Loading commit data... | |
| DisplayImpl.h | Loading commit data... | |
| FenceNVImpl.h | Loading commit data... | |
| FenceSyncImpl.h | Loading commit data... | |
| FramebufferImpl.h | Loading commit data... | |
| Image.h | Loading commit data... | |
| ImplFactory.h | Loading commit data... | |
| IndexRangeCache.cpp | Loading commit data... | |
| IndexRangeCache.h | Loading commit data... | |
| ProgramImpl.cpp | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
| QueryImpl.h | Loading commit data... | |
| RenderbufferImpl.cpp | Loading commit data... | |
| RenderbufferImpl.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
| ShaderImpl.h | Loading commit data... | |
| SurfaceImpl.cpp | Loading commit data... | |
| SurfaceImpl.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| TransformFeedbackImpl.h | Loading commit data... | |
| VertexArrayImpl.h | Loading commit data... | |
| Workarounds.h | Loading commit data... | |
| generate_new_renderer.py | Loading commit data... |